**PackForge Farms** turns a single block — the **Jar** — into a farm for *anything*: crops, trees, mushrooms, crystals, mobs, animals, dig sites and even bosses. Everything uses the **real loot tables** of the game, so plants and mobs from other mods work out of the box.
### Features
- π« **Jars (4 tiers: iron → gold → diamond → netherite)** — seed + soil + water + energy (FE). Animated 3D plant inside, upgrade slots, side configuration (input / output per face, auto-eject / auto-pull), pipes and AE2 friendly.
- 𧬠**Genetics** — every seed has **Speed / Yield / Resistance** (1–10). Resistance saves energy and water and ignores the seasons at 10/10.
- π¬ **The Lab** — a seed on the left, a seed on the right: the one in the middle climbs. Two different plants: **mutations** (with catalysts, see JEI). Selection and mutation modules.
- π **Crystals** — amethyst, certus quartz and other budding blocks grow in a jar.
- π **Mobs** — weaken a mob, use the **syringe**: it is drawn into a sample (one mob = one sample, no duplication). Real loot, Looting, XP stored. A cow gives **milk + leather + beef**, a sheep gives wool of its colour, bees give honey…
- πΉ **Bosses** — the **boss syringe** captures a real boss at 10% health. Netherite jar only, an **offering** per fight, long fights, rare drops, and the sample wears out after 20 fights.
- π‘ **Greenhouses** — jars touching a **controller** share energy, water, fertilizer and offerings; harvests and fluids are collected. A live list shows every jar (status, progress, pause, locate in the world, "problems only" filter).
- π‘ **Harvest Tower** — link cards bring the harvests of far-away greenhouses wirelessly.
- π **Biome cards** — a mob in its habitat produces faster; in its structure (fortress, bastion…) it sometimes brings back a chest of that structure.
- πΊ **Dig sites** — suspicious sand / gravel + a brush = real archaeology loot.
- π± **Bonus soils** — rich, enchanted and stellar soil.
- π **Herbarium** — a book that fills itself with every discovery (plants, mobs, mutations, 10/10/10), with rewards at 25 / 50 / 75 / 100 %.
- π **Compat** — Mystical Agriculture seeds grow in jars (jar tier follows the seed tier, its farmlands are bonus soils), **Serene Seasons** seasons slow down out-of-season crops, **JEI** shows every plant, mob, mutation and boss.
- β **Config** — every value (speeds, energy, bosses, greenhouse size, tower range, banned mobs…) can be changed in `config/pffarms/`. Optional **resource seeds** (iron, gold, diamond…) can be enabled by the modpack.
Works in single player and on dedicated servers.
> **Beta:** feedback is welcome on our Discord: https://discord.gg/6bSGk2SyXJ

