PackagedAuto is an addon to Applied Energistics 2, and it aims to use "packages" of items to allow autocrafting with more than 9 items, and for 1.18.1+, fluid crafting is also supported. That said, this mod is designed to be able to run without Applied Energistics 2, but installation with it is recommended.
To use this mod, one needs to make 2 Recipe Pattern Holders and encode them with an Encoder. Then, one needs to put a pattern holder in a Packager, and the other in an Unpackager, both connected to a ME Network. The Packager will accept items and make them into Recipe Packages and the Unpackager will take them and output items into an adjacent inventory. Both machines tell the ME Network what it can do according to the pattern holder, and the Packager, when connected, ejects packages into the network.
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I am having a problem where unpacker is unwrapping the packages which in my case is the ultimate stew but then is not being deposited or being output to the ultimate crafter . I checked the channels and they are there . Can anyone help me out on this one .
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I dont know why this happens, but, if i wanted to make a recipe for the extreme crafting table, i couldnt get it to work if i selected the "Extreme" as a recipe type.
I only could get it to work if i selected the "Processing" recipe type. If i select the "Extreme" recipe type, then the unpackager wouldn't place the items in any chest, or extreme crafting table near it. But, if i select the "Processing", then it works just fine. Idk if it is how its supposed to work, but, i'll leave it here if someone else gets the same problem as me. (Sorry for bad english, it isnt my first language.)
In reply to miyasaaki:
Ok, so, i just realized that the mod has its own extreme package crafter. I didnt saw it before, anyways, now it is working. kinda weird, but atleast its working.
I any plans to add compatibility with refined storage?
Some hints on using this mod (so far as i experienced with versions: PackagedAvaritia 1.12.2 - 1.0.1.4 and PackagedAuto 1.12.2 - 1.0.3.13 with Applied Energistics 2 rv6-stable-7):
This is my setup:
1. Functioning AE-System ;-)
2. You need at least two "Package recipe holders": They hold up to 20 recipes for the extreme crafter .
3. Package Recipe Encoder: Put both Package recipe holders in there (at the same time!). Each one of the 20 grey buttons on the top can hold one recipe.
It needs no energy and no connection to the AE System.
4. Get your item from jei and "insert" it in the Recipe Encode like in any normal crafting table. But be aware that you eventually have to check that the matching components are filled in the recipe as it doesn´t check the possibillities form your inventory and chosen maybe the chiseled one´s and that is no good base for automatic crafting at all ;-) So change all "wrong" components with the matching one´s in your inventory/ae system.
Each gray button can hold on recipe. And if you´re finished click the Save-Button on the top right.
5. Take both recipe holder items.
6. Attach the block "Packager" to the ae system (directly with a smart cable; it need´s one channel!) and insert on of the saved recipe holder items. With this you should see that the block get´s energy (on the left side).
7. I attached the block "Packager Extension" on the left side of the Packager and attached a cable to it, too (for energy; but it uses no channel). I´m not sure if it is needed, but it worked and i won´t change it ;-)
8. Place the "Unpackager" block on another place (not directly attached and not the same cable) and connect another smart cable to it (again energy and one ae2-channel) and insert the second saved recipe holder item in it. And set the button in the middle to "Blocking Mode Enabled". This is needed to craft more than one item with one recipe. The crafter will make one item after the other and don´t get overwhelmed with items.
9. Place the block "Extreme Package Crafter" on the left side of the Unpackager and connect a smart cable to it, too (only energy).
That´s it.
Now you should see the crafting recipies in your ae2 terminal and can start crafting (for the beginning maybe only on thing to check the correct function).
Some hints:
- If the crafting isn´t working, check that both packager and unpackager are online and linked with a channel to the ae system.
- If you want to cancel a craft you have to cancel it in the ae crafting monitor and (!) unbreak the unpackager (you get all items back). Replace the unpackager, reconnect the cable (it doesn´t reconnect and i have to break it and replace it). Insert the recipe holder item in the packager and set the blocking mode again.
- I recommend the use of the crafting monitor as this is the only place there you can check if the recipe is running or stuck.
- AND: Be sure to use the right components in the recipe encoder. If jei has inserted "wrong" materials you are not able to start the crafting process in ae as there will be items missing ...
- In the crafting process the system will generate some recipe packages that hold the detail components. Ignore them. They are only temporary and will always be build with every new craft.
- The packager is responsible for creating the recipe packages and the unpackager will take the components for each recipe package from the ae system and insert it in the package crafter. If it´s finished it wil put the crafted item in the ae system back and start the next crafting task as mentionend from the ae system recipie.
Hope this helps someone a bit.
I made a video that shows how to use this mod.
I could only find videos that had this as part of Let's Plays, but not specifically on how these blocks work.
IMarv
Curious -- playing around with this mod on a mod pack that heavily relies on expanded crafting (DDSS 7.1a), and it seems as though each packager/unpackager pair can handle only one recipe... is this the case? If there's a way to have it handle more, it's non-obvious to me and I'd welcome some insight on how to get these to handle a few more recipes each. If not, since each is essentially half of an interface, might be nice to have nine slots per packager/unpackager for holding recipes (eighteen if you account for each being only half the functionality of an ME Interface - ie two interfaces would allow handling 18 patterns), and I can create a suggestion issue in the github accordingly.
You can encode up to 20 recipes in the recipe holders, which can be useful if you use the package crafters.
In reply to TheLMiffy1111:
Ahhhh, that makes sense! Thank you for that info.
Is this normal that the unpackager doesn't unpackage automaticlly, I have to unpackage by myself
Hi all! does anyone has a video tutorial on this mod..This mod looks kool but I dont know how to use it with AP2..thanks for the help!
Please add a video of how this works
Any chance of adding support for refined storage?
In reply to TheSledgeHammer:
Refined Avaritia adds 9x9 patterns for Refined Storage, if that helps you.
In reply to rbezar:
It does, but you can't make processing patterns with Refined Avaritia. The developer started working on it in May 2019 then nothing since then.
How would you use this mod without Applied Energistics 2?
I need it to make a package for the minecraft server on version 1.10.2 And the person who came to Infiniti armor would get rewards Is it possible to do it on verse 1.10.2?
Ah thanks
Does it works whit Refined Storage?