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P2P Channel Network

Server-authoritative point-to-point channels that move items, fluids, energy and more across dimensions - no buffers, just press G.
# P2P — Wireless Channel Logistics ## This is my mod [video](https://www.bilibili.com/video/BV1c9bK6aEWH/?share_source=copy_web&vd_source=88fc102f03587a695c7ef12d8edfc01a) Bind any container face to a typed channel and let items, fluids, and energy travel point-to-point across dimensions — with **no intermediate buffer**. ## Features - **Typed channels** — item, fluid, and energy channels are kept strictly separate. - **Cross-dimension** — transfer works across dimensions, not just across the base. - **Per-channel tuning** — set `rate` (throughput per run) and `speed` (ticks between runs) per channel. - **Point-to-point** — inputs push straight to outputs; there is no shared buffer to saturate. - **JEI integration** — the filter editor's ghost-drag marking activates when JEI is installed. ## How it works Each channel has inputs (providers) and outputs (sinks). On every run the engine moves up to `rate` units from inputs to outputs, resolving block capabilities once per tick through a short-lived cache so large networks stay cheap. Idle channels back off adaptively to avoid wasted work. ## License GPL-3.0-only.

P2P Channel Network Team

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