# P2P — Wireless Channel Logistics
## This is my mod [video](https://www.bilibili.com/video/BV1c9bK6aEWH/?share_source=copy_web&vd_source=88fc102f03587a695c7ef12d8edfc01a)
Bind any container face to a typed channel and let items, fluids, and energy travel point-to-point across dimensions — with **no intermediate buffer**.
## Features
- **Typed channels** — item, fluid, and energy channels are kept strictly separate.
- **Cross-dimension** — transfer works across dimensions, not just across the base.
- **Per-channel tuning** — set `rate` (throughput per run) and `speed` (ticks between runs) per channel.
- **Point-to-point** — inputs push straight to outputs; there is no shared buffer to saturate.
- **JEI integration** — the filter editor's ghost-drag marking activates when JEI is installed.
## How it works
Each channel has inputs (providers) and outputs (sinks). On every run the engine moves up to `rate` units from inputs to outputs, resolving block capabilities once per tick through a short-lived cache so large networks stay cheap. Idle channels back off adaptively to avoid wasted work.
## License
GPL-3.0-only.

