OverpoweredTechnology-Forge-1.14.4-v1.4.jar
Curse Maven Snippet
What's new
INFO:
Moved all materials to a new ADDSynth Materials mod.
- This once again breaks your old worlds, and Forge will warn you of the missing items.
- Hopefully this should be the last time, because I'm not planning on splitting off
things into a new mod again.
- This time I tried to use a DataFixer to seamlessly convert your world data to the new
format, but the DataFixer stuff was much too complicated for me to figure it out
without documentation, so I have to wait for someone to explain how it works before
I can use it.
The Overpowered mod is being renamed to Overpowered Technology.
Starting in version 1.5.x, the mod_id for Overpowered Technology will be renamed
from overpowered to overpowered_technology.
Starting in version 1.5.x, ADDSynthCore, ADDSynth Energy, and Overpowered Technology
will be split into separate files.
NEW:
Added Silicon and Rose Quartz.
Added more mods to detect:
The One Probe, Hwyla, The Beneath, Cooking for Blockheads, Tiny Progressions,
FoamFix, RFTools Utility, Draconic Evolution, Curios, Forestry,
Immersive Engineering, Immersive Railroading, Track API, Sound Filters,
Block Renderer, Item Zoom, Neat, and McJtyLib.
- Updated Pam's Harvestcraft so we can detect it now.
Added Team Manager.
Added Circuit Fabricator.
- Added 8 tiers of circuits.
Added a standard Generator to ADDSynth Energy.
- It takes in standard fuel items such as Coal, Charcoal, Wood, and Planks.
- Now has an HD texture.
Added a new Scanning Laser item.
Whitelisted TileEntities to work with Applied Energistics Spatial-IO.
- As of now, this needs further testing to ensure there aren't any errors.
Added Celestial Gem:
- They look and function the same as the Energy Crystal in previous versions.
- You now get Energy Crystals by smelting Celestial Gems in a Blast Furnace.
The amount of energy the Energy Crystal, Energy Crystal Shards, and Light Block
give you in the Crystal Energy Extractor now shows in the tooltip when you
hover over the item.
Added Plasma item.
Added a new debug feature to ADDSynthCore that allows you to print all defined
block and item tags into text files.
Added stats for Converting Gems, Firing Lasers, and Identifying Items.
Added 4 commands to ADDSynthCore. They don't do anything important, they're just
there to try out and play with.
Added a config option to ADDSynthCore that swaps the mouse buttons used to Add or Delete
notes to/from the Music Box.
Added Swap Track buttons to the Music Box gui.
If you mouse over a Music Sheet item it now says if it's blank or it contains Music Data.
Added advancements for the Celestial Gem, Magic Infuser, Advanced Ore Refinery,
Crystal Matter Generator, Energy Suspension Bridge, Plasma, Rose Quartz,
the standard Generator, Compressor, and the Circuit Fabricator.
CHANGED:
All materials are now part of the ADDSynth Materials mod.
The Music Box gui no longer has the JEI item panel. It doesn't need it.
The Creative Tab icon for ADDSynth Energy is now the new Generator.
The Generator that was part of Overpowered has been renamed to Crystal Energy Extractor, and has its own new texture.
Renamed Energy Crystal to Celestial Gem.
- You now get Energy Crystals by smelting Celestial Gems in a Blast Furnace.
- Renamed all Energy Tools to Celestial Tools.
You now get Energy Crystal Shards by putting an Energy Crystal into the Compressor.
Renamed mod to Overpowered Technology.
- This will cause your configuration files to be reset.
Moved Trophies to ADDSynthCore.
You now get a Void Crystal from the portal instead of an Unknown Technology item.
- A Void Crystal is required to craft the Inverter.
Rebalanced Values:
Chance to drop an unidentified armor was changed from 1/40 to 1/100.
Chance a Weird Tree spawns in the Unknown Dimension was changed from 1/500 to 1/2000.
- But this doesn't mean anything right now because the Unknown Dimension doesn't exist.
Now that we have a standard generator to power your machines, you won't need as
many Energy Crystals. Changed the default tries to generate Gem Ore from 4 to 3.
Reduced the default number of Ores generated.
Changed the energy the Portal Control Panel requires from 60,000 to 5,000,000.
No longer registers a Steel smelting recipe if Immersive Engineering or Mekanism is installed.
Changed the Steel smelting recipe to a Blast Furnace recipe.
The Dimensional Anchor now has a shaped crafting recipe, like how it was in Minecraft 1.12
and earlier. (still doesn't do anything.)
Items which have an alternate recipe now have both recipes in the same group.
Don't know why the Magic Infuser produces a Fortune II Book, but I've changed that back to
Fortune I.
FIXED:
Finally added the ability to get those Advancements that you couldn't get before,
such as Fire Laser, Fire Laser the Maximum Distance, Portal, World Destroyer,
and Convert a Thousand Gems.
Fixed not translating block and item subtitles in their tooltips.
Fixed the Magic Infuser producing Enchanted Books incorrectly.
Fixed the message that appears when you set down a Black Hole was displaying the wrong coordinates.
REMOVED:
Removed the ability to move some items into other Creative Tabs.
Removed the Unknown Technology item.
Removed ADDSynthCore advancements for Caution Block, Music Box, and Scythes.
This mod has no additional files

