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Overlord RPG mod

An RPG mod inspired by the anime Overlord.
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overlordrpg-1.9.6.jar

File nameoverlordrpg-1.9.6.jar
Uploader
blue_space02blue_space02
Uploaded
Oct 22, 2026
Downloads
17
Size
8.5 MB
Mod Loaders
NeoForge
File ID
9286626
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:overlord-rpg-mod-1746078:9286626"

Learn more about Curse Maven

What's new

New

  • Village chief: every villager village now has its chief, by the bell. This covers Minecraft's villages, and ChoiceTheorem's Overhauled Village's when that mod is installed.
    • He is an old villager in a long white coat trimmed with red, with long white moustaches modelled in relief.
    • He is a level 20 monk.
    • He gives the day's quests (hunts and a delivery), like the lord of a human village.
    • He fights like a Guard Villagers guard:
      • he strikes back;
      • he defends villagers who are attacked;
      • he attacks monsters and raiders on sight (not creepers);
      • he hunts undead, vampire and demon players like the other living peoples.
    • He has a spawn egg.
  • Guard Villagers compatibility (optional):
    • Guards are level 10 knights; guards with a crossbow are level 10 rangers.
    • They defend villagers with the chief, and hunt undead, vampire and demon players like the other living peoples.
  • ChoiceTheorem's Overhauled Village compatibility (optional):
    • The mod's four merchants and the chief settle in its villages, by the bell, or in the middle of a village that has none.
    • Its chests now also hide gold coins, the mod's potions and elixirs, spell scrolls and skill books; libraries hold more books and scrolls.
  • Arsenal: it now accepts rune tablets, blank tablets, resurrection wands, and anything a creature can drop, except blocks.

Changes

  • Villagers are now level 1.
  • Corpses lie according to the creature's body:
    • Players and creatures that stand upright lie on their back.
    • Cows, chickens, wolves and other quadrupeds lie on their side. They no longer look like they are sitting.
    • The Forest Venerable and the naga lie with their back on the ground, tail included; the tail no longer sinks into the ground.
    • Brood spiders and spiders lie belly up, legs in the air, touching the ground.
  • Spell scrolls no longer store physical damage: a physical technique that strikes, shoots or sets traps no longer exists as a scroll.
    • Spells, summons, and techniques that buff or protect keep their scrolls.
    • The Valkyrie's Einherjar is the only summon without a scroll.
    • An old scroll of such a technique can no longer be read.
  • The Overlord and summoned undead:
    • Only wild undead spare the undead king; undead summoned by an enemy now attack him.
    • Killing those summons gives him experience, and they drop gold.
  • The wild Doom Lord and the undead (Minecraft's and the mod's) no longer attack each other.
  • Wolf packs: hitting a wild wolf with a spell, an arrow or a weapon now angers the rest of its pack, even when the wolf dies from the hit.
  • Your undead summons now attack imps.
  • Boss structures: every storage is now filled, including chests, barrels and cupboards. An empty storage fills itself the first time it is opened; storages you place yourself are not affected. This applies to:
    • the Great Tomb;
    • Guu's lair;
    • the ice dragon and White Dragon King lairs;
    • the ruined dwarf cities;
    • the colosseum and the cemetery;
    • the goblin, ogre and troll camps.
  • Guu's cave: the entrance tunnel is wider and taller.
  • Guide book: new "Villager villages" section. The scroll rule, corpses, the Overlord and the undead, wolf packs and the arsenal are updated.

Fixes

  • Tombstones: the top edge of the stone had a missing face.

This mod has no additional files