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Overgrown's Sync

A system for yielding new capabilities. Sync is an addon for the Apoli mod that's used primarily for the Origins mod!
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Sync (1.6.1)

File namesync-1.6.1.jar
Uploader
OvergrownMCOvergrownMC
Uploaded
Jan 18, 2026
Downloads
19
Size
2.5 MB
Mod Loaders
Fabric
File ID
7484554
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:overgrowns-sync-1318541:7484554"

Learn more about Curse Maven

What's new

  • Added highlight_icon_texture and highlight_button_texture fields to the Radial Menu Entry (Data Type) so now you can set custom textures for when you hover over an entry.
  • Added icon_width, icon_height, item_width, item_height, button_width, and button_height fields to Radial Menu Entries to change the size of the respective elements.
  • Fixed Tooltip not displaying when hovered over custom button
  • Displaying custom textures no longer requires setting the item_stack object
  • Added tooltip field to Radial Menu Entries which accepts the Text Component (Data Type)
  • Added Emissive (Power Type) with optional LambDynamicLights - Dynamic Lights mod dependency
  • Added a sync:summon_minion and sync:summon_clone entity action types
  • Added sync:set_summon_max_life_ticks entity action type
  • Added sync:entity_texture_overlay power type
  • Added mobs_ignore power type:

Mobs Ignore

Power Type

Makes hostile mobs ignore the player.

Type ID: sync:mobs_ignore

Fields

Field Type Default Description
mob_condition Entity Condition optional If set, this will determine what entity condition the entity must meet in order to be effected by this power.
bientity_condition Bi-entity Condition optional If set, this will determine what bi-entity condition the entity must meet in order to be effected by this power.
provokable Boolean true If set to false (or omit it), then mobs will always ignore the player, even if attacked.

Example

{
  "type": "sync:mobs_ignore",
  "mob_condition": {
    "type": "apoli:entity_type",
    "entity_type": "minecraft:skeleton"
  },
  "provokable": false
}

This power causes skeletons to ignore the player.

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