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Overgrown's Origins: Elemental Bendings

Adds a second Origins layer that let's every player pick an origin and a bending style on top of it.

Elemental Bendings is a mod addon that introduces Bending Styles, made for Overgrown's Apoli and Origins. It adds a second layer, Bending, next to the origin layer. You pick one of four Bending Styles, each with a unique moveset.

Keys

The pack registers its own keybinds under Controls > Elemental Bendings, so it never shares a key with an origin's active powers.

Keybind Default
Bending Stance 1 R
Bending Stance 2 Z
Bending Stance 3 X

The tables below use the default letters. The power descriptions in the Origins screen always show the keys you have bound. Every combo is a sequence of stance keys with at most about half a second between presses. Pressing a stance key on its own takes that stance, and each style has its own three stances taken from the martial art it is based on:

Style Martial art Stance 1 Stance 2 Stance 3
Waterbending Tai Chi Brush Knee and Push Cloud Hands White Crane Spreads Its Wings
Firebending Northern Shaolin Bow Stance Punch Horse Stance Double Punch Front Heel Kick
Airbending Baguazhang Dragon Palm Single Palm Change Lion Holds the Ball
Earthbending Hung Gar Double Tiger Claw Pushing the Mountain Stomp

Water stances flow slowly through circles, fire stances snap out fast, air stances twist and turn, and earth stances drop low and heavy. "Hold" means keep the last key down: the move runs for as long as you hold it and stops when you let go. Bending shares one cooldown, shown by the element emblem above the hotbar dimming, and the emblem's ring drains while a held move runs.

Firebending

Move Keys What it does
Fire Punch R, Z, R A short burst of flame from the fist that sets targets alight
Fire Wall X, Z, R Sweeps a line of fire along the ground for 15 blocks
Fire Circle Z, R, R A spinning ring of flame that burns and pushes back everything within 6 blocks
Fire Breath R, Z, X, hold R A stream of fire from your mouth, up to about five seconds
Fire Jump Z, X in mid-air Rockets you upward
Fire Jet Z, X again before landing, hold X Hovers on a jet of fire. Jump rises, sneak sinks. With an elytra it drives you forward

Rain, water and bubble columns douse every fire move. Firebending is a quarter stronger during the day.

Airbending

Move Keys What it does
Air Slice R, Z, Z A blade of wind that cuts through up to 15 targets and blows open the wooden door, trapdoor or fence gate it hits
Air Kick Z, R, Z A cone of wind that throws everything back and strips leaves from trees
Air Ball X, R, hold Z Spins up a ball of swirling air that you sit on cross-legged and steer by looking where you want to go. It rolls the way it moves, climbs blocks and skims across water. Let go of Z or hop off and it breaks apart
Air Jump R, X in mid-air Leap off the air itself, up to four times before landing. With an elytra it throws you forward

Air moves put out fires they pass through, and the landing after an Air Jump is always cushioned.

Waterbending

Move Keys What it does
Pick Up Water Z, X, R Draws water up and holds it for eight seconds
Healing Water Z, X, hold R with a potion bottle in your main hand Heals you and whoever you point it at
Water Blast Z while holding water Hurls the water in a jet that knocks back and puts out fire
Freeze and Thaw X while holding water Turns the held water to ice, and back
Water Whip R, hold Z while holding water Coils the water around you. Tap R to lash out with it
Water Shield R, hold X while holding water A bubble of water that stops arrows and fire. You can barely move inside it
Ice Spear R while holding ice A piercing spear that freezes and slows what it hits
Ice Shards Z while holding ice A spray of freezing shards
Water Glide R, Z, hold X while in water Rides a wave across the surface wherever you look

You can only pick up water you can reach: water, ice, snow or rain within five blocks, or standing in water. Without a source, a water bucket in your inventory lasts three pick-ups and then becomes an empty bucket, and a potion bottle is used up into a glass bottle. Waterbending is a quarter stronger at night and stronger again under a full moon.

Earthbending

Move Keys What it does
Earth Kick Z, R, X Rips out the block you look at and kicks it level at whoever is in front of you
Earth Launch Z, R, X while sneaking Launches you off the ground
Earth Lift X, Z, X Lifts the block you look at and holds it just below your crosshair, where it follows your aim. R throws it where you look, Z drops it
Earth Pillar R, X, Z Thrusts a pillar out of the earth you look at and throws whatever stands on it into the air
Earth Shaping R, Z, X, hold Z Raises earth wherever you look. Sweep across the ground to build a wall
Earth Tunnel R, Z, X, hold X Tunnels through natural earth as long as you hold it
Earth Column Z, X, hold X while standing on earth A column rises under your feet and carries you up
Earth Wave X, Z, Z, R Three rows of earth roll forward along the ground and crash through everything

Earthbenders bend natural earth and stone: dirt, sand, gravel, clay, mud, stone, deepslate, terracotta, and the stones of the Nether and the End. Blocks you tear out and earth you raise settle back into place after thirty seconds, so bending never leaves permanent holes or free blocks. Tunnels are the exception: they stay open, but only natural earth gives way and nothing drops. Kicks, waves and columns need solid footing.

Extra Info

  • Fire Breath has a cap of about five seconds. To make it last as long as the key is held, raise max in powers/firebender/fire_breath/fuel.json and the 97 in powers/firebender/fire_breath.json.

Overgrown's Origins: Elemental Bendings Team

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