overgrown_vegetation-0.1.2.jar
Curse Maven Snippet
What's new
Overgrown Vegetation 0.1.2
⚠ Before updating an existing world
- The Arbora Nest has been removed. Its blocks disappear together with their contents: Arbora Egg, Arbora Storage Pod, Spore Node and Spore Vent.
- Phase progression has changed (see "Phases" below).
Phases
- Phases now advance automatically with points, up to Phase 7. The points needed for each phase were recalculated from the intended number of days:
- Phases 2–5: about 5 days each
- Phases 6 and 7: about 20 days each
- Phases 8–10 are still being built and no longer advance automatically (operators only, see below).
- Group 1 now flees from corruption starting in Phase 1.
- Many Group 1–3 mobs now keep spawning in Phase 6 and later.
- From Phase 7, a Forest Invasion can happen if a Target Block has been placed (see below).
- The
/siegecommand has been removed.
New mobs
- Scutimnes (Group 5, jungle, Phase 6+): an eight-legged tank that carries two shell shields. It bashes with the shields, sweeps with its tail and slams the ground with a shockwave.
- Acumnes (Group 5, jungle, Phase 6+): a flying sniper that fires armor-piercing spines. Block them with a shield, or break line of sight with cover.
- Pedicula (Group 4, Phase 5+): a huge drifting spore mass that floats out of overgrown areas. Spore density is 100% while it is overhead. Shooting it down drops spore bombs, and blight ferns grow where they land.
New systems
- Ecosystem Ledger: every region has a "richness" value. Killing Group 2 and 3 mobs lowers it, and the lower it gets, the more Group 4–6 defenders the forest sends.
- Overgrowth spread: overgrowth now slowly spreads into unloaded land even when nobody is around. The area of a Spore Purifier stays protected.
- Climax: plants now also grow in underground caves, and the organs clear the trees around them, leaving openings in the forest. Climax now begins at Phase 5.
- Distant hordes: Group 4–9 swarms marching far away stay visible beyond your render distance, and spore storms rise on the horizon.
- Peaceful: this mod's enemies don't spawn and raids don't happen.
Per-world difficulty
- New leaf button on the Create World screen and in the pause menu.
- Adjustable per world: corruption speed, enemy strength, phase progression points, earthquake start day and maximum mob count for invasions.
- Only operators and the host of a singleplayer world can change these settings.
New operator-only features (creative mode or commands required)
These don't start in normal survival play. You need creative mode or commands to try them.
- Forest Invasion (tower defense)
- Place a Target Block (creative tab only, no recipe) in your base. From Phase 7 onward, the forest will come for it.
- It starts about 60 seconds after a warning. Kill every attacker to win. If the Target Block is destroyed, you lose and corruption bursts out around your base.
- Attackers break through walls, climb them and destroy containers such as chests.
- The attack comes from all sides or from a single direction. A boss bar shows how many attackers are left, measured in "biomass".
- During an invasion, other hostile mobs vanish and stop spawning, and saplings don't grow into giant trees.
- The Target Block has durability and its own storage screen, and it can't be mined while it is under attack.
- Commands:
/ov td status|start [direction]|stopand/ov biomass.
- Variants (Hardened / Toxic / Fireproof): don't appear until you run
/ov variants unlock. - Phases 8–10 and the Siege: reach them with
/ov phase set. The Siege boss fight starts when the world reaches Phase 10. - Ecosystem Ledger: check and change it with
/ov ecosystem. - Per-world difficulty: can also be changed with
/ov difficulty.
Blocks and items
- Gun Turret: sneak + right-click to switch firing mode (Both / Anti-air / Ground).
- New spawn eggs: Scutimnes, Acumnes and Pedicula.
- More information on the Phase Meter, Spore Density Meter and Pack Scanner.
Balance changes
- Health changes: Overgrown Scaturium 100 → 50, Phyllosens 60 → 30, Arbora 16 → 8.
- Sporophyll's aura adjusted: Resistance removed, Regeneration II → I, and a wider range.
- Gun Turret turns faster: 15°/s → 22.5°/s, and 40°/s → 80°/s when aiming up and down.
- Blocks destroyed by corruption no longer drop items.
- Group 4 swarms were rebuilt. They now spawn as mixed groups of different species, move together and despawn together.
- Raids reworked:
- Waves only arrive while a player is nearby.
- The force-loaded area shrank from 15×15 to 5×5 chunks.
- While nobody is nearby, corruption only advances inside the loaded area.
- Small raids now give up on targets they can't reach or have chased for too long.
Fixes and performance
- Better performance overall (vines, dropped items, pathfinding and effects), with fewer chunks kept loaded by earthquakes and raids.
- Fixed data from one world carrying over when you opened another.
- Fixed mobs spawning without limit while you were high up, flying or mining.
- Fixed enemies spawning on Peaceful.
- Fixed garbled text in the English localization.
Removed
- Arbora Nest, including nest building, the Arbora Queen, the Nest Core, 4 nest blocks and
/ov nest. /siege(use/ov siegeinstead).
This mod has no additional files

