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Overgeared

A mod that aims at upgrading and overhauling the basic Minecraft's tools and armors crafting with the introduction of forging to make it more engaging.
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overgeared-fabric-1.21.1-1.7.0.jar

File nameovergeared-fabric-1.21.1-1.7.0.jar
Uploader
stirdremstirdrem
Uploaded
Nov 13, 2026
Downloads
1
Size
1.4 MB
Mod Loaders
Fabric
File ID
9586545
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:overgeared-1277786:9586545"

Learn more about Curse Maven

What's new

Overgeared 1.7.0 (Minecraft 1.21.1)

Configurable anvil tiers

  • Smithing anvil tiers are now set in config/overgeared-anvil-tiers.json. Each tier has an id, aliases, an enabled toggle, a blueprint toggle, a hammer tag and a base block tag.
  • The default tiers are stone, iron, tier_a and tier_b. The stone anvil is now a full tier too.
  • Each tier can turn blueprints on or off, which controls the blueprint slot, blueprint recipes and blueprint quality. Blueprints are off for stone by default.
  • Disabled tiers can no longer be built from their base blocks.
  • Recipes match tiers by id or alias, so above_a and above_b still work.
  • Renamed blocks: smithing_anvil -> iron_smithing_anvil and stone_anvil -> stone_smithing_anvil. Registry aliases keep the anvils in existing worlds.
  • enableTierA and enableTierB are replaced by the per-tier enabled setting. On first run, the new setting copies your old values.
  • Fixed: all anvil blocks shared one tier value, so one anvil could affect the others.

KubeJS support

  • Recipe schemas for every Overgeared recipe type, used as event.recipes.overgeared.<type>(...): forging, rock knapping, fletching, alloy smelting (shaped and nether), casting, cast smelting and blasting, cooling, grinding, item-to-tooltype, shapeless crafting, NBT cooking and campfire heating.
  • Optional fields are written only when you set them, so the mod's defaults apply otherwise.
  • New startup event OvergearedEvents.anvilTiers to add, edit or remove anvil tiers from a script.

Quality and blueprints

  • New config perfectBlueprintUpgradeToMaster (default false) controls whether a Perfect blueprint can level up to Master. perfectMaxUse sets how many uses that takes.
  • New config enableMobDropQuality (default true) controls whether mob drops and mob equipment can roll a quality.
  • The arrow in the forging minigame now moves smoothly instead of stepping.

Balance

  • Alloying now makes 2 crude steel instead of 4. This applies to the alloy smelter and the nether alloy smelter.

Other changes

  • Heated items show a "Cools in Xs" countdown in the tooltip once they start cooling.

Fixes

  • JEI "move items" now uses each anvil's real slot layout. It used to put items in the wrong slots on the stone anvil.
  • Quality bonuses to attack damage, attack speed, armor and armor toughness now show in item tooltips for every player in multiplayer. Only the host of a world saw them before; the bonuses themselves already applied to everyone.

Casting

  • Added the dynamic_tool_cast recipe, so casts can be filled in the crafting grid as on 1.20.1.
  • Clay tool casts now work out their tool type the same way as on 1.20.1.

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