overgeared-neoforge-1.21.1-1.7.0.jar
Curse Maven Snippet
What's new
Overgeared 1.7.0 (Minecraft 1.21.1)
Configurable anvil tiers
- Smithing anvil tiers are now set in
config/overgeared-anvil-tiers.json. Each tier has an id, aliases, an enabled toggle, a blueprint toggle, a hammer tag and a base block tag. - The default tiers are stone, iron, tier_a and tier_b. The stone anvil is now a full tier too.
- Each tier can turn blueprints on or off, which controls the blueprint slot, blueprint recipes and blueprint quality. Blueprints are off for stone by default.
- Disabled tiers can no longer be built from their base blocks.
- Recipes match tiers by id or alias, so
above_aandabove_bstill work. - Renamed blocks:
smithing_anvil->iron_smithing_anvilandstone_anvil->stone_smithing_anvil. Registry aliases keep the anvils in existing worlds. enableTierAandenableTierBare replaced by the per-tierenabledsetting. On first run, the new setting copies your old values.- Fixed: all anvil blocks shared one tier value, so one anvil could affect the others.
KubeJS support
- Recipe schemas for every Overgeared recipe type, used as
event.recipes.overgeared.<type>(...): forging, rock knapping, fletching, alloy smelting (shaped and nether), casting, cast smelting and blasting, cooling, grinding, item-to-tooltype, shapeless crafting, NBT cooking and campfire heating. - Optional fields are written only when you set them, so the mod's defaults apply otherwise.
- New startup event
OvergearedEvents.anvilTiersto add, edit or remove anvil tiers from a script.
Quality and blueprints
- New config
perfectBlueprintUpgradeToMaster(default false) controls whether a Perfect blueprint can level up to Master.perfectMaxUsesets how many uses that takes. - New config
enableMobDropQuality(default true) controls whether mob drops and mob equipment can roll a quality. - The arrow in the forging minigame now moves smoothly instead of stepping.
Balance
- Alloying now makes 2 crude steel instead of 4. This applies to the alloy smelter and the nether alloy smelter.
Other changes
- Heated items show a "Cools in Xs" countdown in the tooltip once they start cooling.
Fixes
- JEI "move items" now uses each anvil's real slot layout. It used to put items in the wrong slots on the stone anvil.
- Quality bonuses to attack damage, attack speed, armor and armor toughness now show in item tooltips for every player in multiplayer. Only the host of a world saw them before; the bonuses themselves already applied to everyone.
Casting
- Added the
dynamic_tool_castrecipe, so casts can be filled in the crafting grid as on 1.20.1. - Clay tool casts now work out their tool type the same way as on 1.20.1.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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