promotional bannermobile promotional banner

OverdriveAE

Overdrived Processing!! OverdriveAE adds powerful machines that process smelting and inscriber recipes at extremely high speeds using your ME network. Accelerate your automation and take your AE2 processing capabilities to the next level.
Back to Files

OverdriveAE-1.21.1-2.0.0.jar

File nameOverdriveAE-1.21.1-2.0.0.jar
Uploaded
Nov 7, 2026
Downloads
30
Size
232.0 KB
Mod Loaders
NeoForge
File ID
9492767
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:overdriveae-1763108:9492767"

Learn more about Curse Maven

What's new

OverdriveAE v2.0.0

IMPORTANT: OverdriveAE v2.0.0 is NOT compatible with OverdriveAE v1.0.0

General Changes

  • Removed InsaneAE and MEGA Cells from the required dependencies.
  • Added dedicated upgrades exclusive to OverdriveAE machines.
  • Reworked the internal inventory implementations of all machines.
    • The pattern inventory now uses a different data storage format compared to v1.0.0. Existing patterns will not be preserved when upgrading.
    • Removed the return inventories previously present on all machines. These were no longer necessary after replacing the Pattern Provider-based implementation with custom implementations.
  • Redesigned the GUIs of all machines.
    • Access to upgrade inventories is now provided through a dedicated button within the GUI.
  • All machines now have their own internal energy storage.
    • Previously, machines directly consumed energy from the ME network.
    • Added a dedicated upgrade to increase the capacity of this internal energy storage.

Overdrive Matter Condenser

  • Changed pattern registration behavior.
    • Items and fluids can now be inserted directly into the pattern inventory.
    • Inserting a material directly registers both Matter Ball and Singularity recipes using that material as the input.
  • Changed how Processing Patterns are handled.
    • When a Processing Pattern is inserted, the first ingredient (corresponding to the top-left ingredient slot in the Pattern Encoding Terminal) is checked.
    • If the first ingredient is an item or fluid, the machine behaves exactly as if that material had been inserted directly into the pattern inventory.
    • The registered output specified in the Processing Pattern is ignored in this case.

This mod has no additional files