Description
Overdrive it
Overclock any machine from any mod, but it'll cost you.
Place an Overdrive against a machine, choose a speed multiplier, and the machine runs that many times faster. It works with furnaces, crushers, assemblers and almost anything else that runs on a block entity, from any mod.
The cost is high. Energy cost grows with the square of the speed, the block heats up, and the Overclock Chip inside wears out. Push it too far and it melts down.
How it works
- Speeds from 1× to 64×. Pick the multiplier in the GUI. Running at 1× costs nothing.
- Energy cost: 100 × m² FE/t. 8× costs 6,400 FE/t, and 64× costs 409,600 FE/t. The block holds 10M FE. If power runs short, it steps down to a lower speed instead of shutting off.
- Heat: the faster it runs, the hotter it gets. Cooling options, from weakest to strongest:
- Nothing
- Passive: ice, packed ice, blue ice or snow next to the block
- Water in the 16,000 mB tank
- Cryo Coolant, which can hold 32× steady
- Heat zones:
- Under 70 %: stable
- 70–89 %: throttled
- 90–99 %: the chip wears 4× faster and an alarm sounds
- 100 %: meltdown (explodes, destroys itself or shuts down, depending on the config)
- Overclock Chips (T1–T4) set the top speed: 8×, 16×, 32× and 64×. Without a chip, the limit is 2×. Chips wear out, and you can repair them with Thermal Paste.
Upgrades and control
- Heat Sink: cooling × 1.5
- Efficiency: energy cost × 0.75
- Overcharge: doubles the chip's top speed, but heat × 1.5
- There are two upgrade slots, and two of the same kind stack.
- Thermal Paste: use it on the block to remove 30 % heat, or craft it with a damaged chip to repair it.
- Redstone control: always on, only with a signal, or only without a signal.
- Comparator output: heat maps to signal strength 0–15, so you can build automatic shutoffs.
Integrations (all optional)
- Mekanism / AE2: recipes switch to each mod's circuits or processors when that mod is installed. Otherwise they use vanilla ingredients.
- Allthemodium: the T4 chip uses Allthemodium ingots.
- Jade: the tooltip shows the speed, heat, FE/t and cooling.
- JEI / EMI: info pages for every item.
- FTB Quests: a 19-quest chapter installs itself automatically. You can turn this off in the config.
- Advancements: 9 advancements, plus the custom triggers
overdrive:overclockandoverdrive:meltdownfor packs and quest mods.
For modpack makers
- Every balance value is in
serverconfig/overdrive-server.toml. - Coolants come from tags, so you can add your own fluids and blocks.
- Machines in the block entity tag
#overdrive:blacklistedare never accelerated. This includes spawners and the AE2 controller, and you can add more. - To protect server performance, extra ticks are capped per chunk.
Limits
- An Overdrive never accelerates another Overdrive.
- Machines that time their progress by world time can't be sped up.
- Only the server-side work is sped up. Animations still play at normal speed.
Minecraft 1.21.1 · NeoForge
About AI: This mod was made with AI assistance. Parts of the code, textures and logo were created with the help of an AI coding assistant (Claude by Anthropic), then reviewed, tested and balanced by me. If you find a bug, please report it.


