ouvinte-4.24.0-beta-mc1.20.1 (1).jar
Curse Maven Snippet
What's new
O Ouvinte 4.24.0 beta
Minecraft Java 1.20.1 / Forge
CREATURES AND THE OATHBOUND KNIGHT'S FINAL EXECUTION
OCEAN BOSS MUSIC REVISION
-
Leviath: "The Sea Beneath the Sea" (2:54.55). A slow, oppressive orchestral theme with low strings, horns, wordless choir, timpani and restrained bells; a quieter middle grows into a heavier return.
-
Mosasaurus: "The Keeper Below the Gate" (2:40). A heavy five-beat pulse, low brass calls, rising viola phrases and an exposed piano passage for the guardian of the gate.
-
Megalodon: "Beneath the Last Breath" (2:40). A faster pursuit theme with an uneven cello pulse, short brass responses and a sparse middle before the final chase.
-
All three tracks are new original arrangements rendered with sampled instruments. Phrase dynamics and timing variations replace the old battle recordings.
-
Rebuilt the incomplete Mosasaurus Ogg stream; each track now has complete checked pages and a valid end-of-stream marker.
-
Prepared circular endings with carried reverb tails and matched loudness. Existing streaming, music-volume controls and encounter loop behavior remain unchanged.
-
This audio revision changes only these three battle music assets and this changelog. All game classes, models, sound effects, other music, sound registrations and data are identical to the corrected 4.24.0 build.
OATHBOUND KNIGHT
-
Reworked the existing six-second death sequence: the knight recoils, chains rise and catch its wrists, and the body struggles against the pull.
-
Each wing now separates at a different moment and falls independently. A circular portal opens beneath the knight and pulls its body below the floor before closing.
-
Chain ends follow the animated wrists. Wing fragments, chains and portal effects reset correctly after the sequence.
-
Synchronized existing chain, bone, portal and extinguishing sounds with the new animation beats.
-
Preserved the approved living knight design, combat phases, death duration and rewards.
CREATURE REDESIGNS
-
Listener: a sealed, blind face with layered facial shutters, recessed auditory channels, a narrow jaw and exposed rib/spine details. Existing locomotion and sound-based behavior remain intact.
-
Flesh creatures: rebuilt worms, Watcher, wandering lung, Aureliano, Repeater, black eye worm, carnivorous plant and killing vine. Worm larvae and giant worms share the revised worm rig at their existing sizes.
-
Flesh bosses: reshaped the red creature and Flesh Mother with suspended hearts, rib cages, tendons and arterial roots. Revised the Worm Queen while retaining all five mutation phases and her existing death animation.
-
Ocean: distinct profiles for Leviath, Mosasaurus, Megalodon, ocean worms, abyssal rays and the distant titan. Leviath remains the largest combat boss in this family. Revised jaws, teeth, fins and body plating without changing hitboxes or combat logic.
-
Echo fauna: hollow deer with branched antlers and exposed ribs, a segmented moth with eyespots and a shrouded wanderer with a hollow hood.
-
Castle: rebuilt the chest mimic's disguised body, layered jaws and hooked limbs; added a broken mask, burial shroud and articulated fingers to the castle ghost.
-
Celestial and burned creatures: distinct silhouettes for the three guides, celestial ray and Creator Eye, plus revised Burned Listener and Blood Echo. Updated portal silhouettes as supporting visuals.
-
Player double: gradual asymmetric distortion after the imitation begins, preserving the player's skin and restoring the model between frames. The garden fire shadow keeps its approved player-shaped body.
COMPATIBILITY AND SCOPE
-
Corrected the displayed mod author and package vendor credits to Biel.
-
Retained the approved dragon design, flight and ground pursuit fixes, music and death sequence from 4.23.0.
-
Retired castle enemies remain retired. No new entities, recipes, drops, world-generation changes or progression requirements were introduced.
-
Reused the existing textures and corrected model UV layouts where necessary. The three ocean battle tracks are replaced by the music revision described above; all other audio assets are retained.
-
Added the missing Burned Listener deathFlip method already referenced by its renderer.
-
Kept native model wrappers and unrelated event logic; shared wrappers receive narrowly scoped geometry/pose hooks.
-
Except for the three ocean battle music files, all original assets and data files remain byte-for-byte identical to 4.23.0.
VALIDATION
-
Audio revision: checked complete Ogg page boundaries and CRCs, end-of-stream markers, full decoding, durations, stereo/sample rate, loudness, peak levels and loop-boundary sample continuity.
-
Compiled the patch with Java 17 against the shipped 4.23.0 baseline.
-
Checked flesh, ocean, celestial, castle, Listener and boss poses; texture coordinates; finite geometry; required joint paths; visibility and pose resets.
-
Checked the knight's chain-to-wrist alignment, staggered wing separation and portal closure throughout the death sequence.
-
Checked player-double pose restoration and the garden fire-shadow exclusion; reran the protected dragon model regression.
-
Reviewed the replaced classes' public/protected APIs and internal references. Checked the final archive, JSON resources and preservation of unrelated classes/assets.
-
These are compilation, fixture and model-geometry checks. No live Forge client playtest was available; in-game rendering, multiplayer and performance still need playtesting.
INSTALLATION
Replace the previous O Ouvinte JAR in the mods folder with ouvinte-4.24.0-beta-mc1.20.1.jar. Do not keep two versions of the mod installed. Use the same version on the server and clients. This update does not require a new world.
This mod has no additional files

