ouvinte-4.15.0-beta-mc1.20.1.jar
Curse Maven Snippet
What's new
O OUVINTE — 4.15.0 BETA Minecraft Java 1.20.1 / Forge 47 CASTLE - Uneven tower heights and damaged curtain walls give the silhouette more variation. - Added an abandoned chapel with stained glass, broken pews, hanging lights and an altar. - Added two tomb halls and a connected crypt passage that emerges outside the knight's gate. - Added mossy courtyard paving, dead trees and wall vines. - Furnished the existing wings with a kitchen, armoury and library details. - Preserved the knight arena, gate, boss logic, containers and resident spawn positions. LOST VILLAGE MINE - Added two lower mining levels with looping galleries, cross passages and interrupted rails. - Added a broken hoist with a usable ladder, miners' quarters and a workshop. - Added a large final excavation with bridges, stairs, flesh growth and existing evidence loot. - Expanded the authored vertical range from -25 to -83 relative to the village anchor. - Kept the village, original entrance and upper-level story evidence. - Extended block-entity protection scans to cover the deeper structure. COMPATIBILITY - Retains the 4.14.2 InfectionBirth55 crash fix byte for byte. - Install this JAR in place of the previous O Ouvinte JAR; do not keep both installed. - Existing generated structures are not rebuilt. Explore new terrain or use a new world to see complete updated structures. Borders with previously generated terrain may retain older sections. Back up existing worlds before changing mod versions. VALIDATION - Compiled for Java 17 and ran standalone checks with JVM verification enabled. - Checked walkable connections from the mine entrance to both new levels, rooms and final dig. - Checked castle routes to the chapel, crypts, tomb halls and arena approach. - Compared 515,361 blocks in the boss region against 4.14.2 with no differences. - Verified unchanged crash-fix bytes and ZIP integrity. - No live Minecraft/Forge client session was available. In-game lighting, performance, mob interaction and block-state placement still require gameplay testing.
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