File Details
Ouch Kit 1.21.1 (1-22-2026)
- R
- Jan 23, 2026
- 260.68 KB
- 19
- 1.21.1
- NeoForge
File Name
ouchkit-1.21.1(1-22-26).jar
Supported Versions
- 1.21.1
Curse Maven Snippet
🩹 OuchKit v1.0a - January 22, 2026 — “Sharp Tools, Soft Fixes.”
> It made sense, so I built it. > (And then sharpened it.)
🔪 Let me see what you have: A Knife!!! (NO!!!!!!!!) - but actually yes!
- Added the Survival Knife, a dedicated tool for removing bandages (and other knife stuff that single-use gadgets only dream of doing!)
- Good for cutting wraps, medium bandages, and bandaids! ...Cutting bandaids seems a bit overkill.. but it's fun at least!
- Exists alongside scissors — both are valid, intentional tools
- Knife has its own identity, visuals, and behavior
🗡️ Modded Knife Compatibility
- OuchKit now recognizes modded knives via common knife tags (e.g.
c:tools/knife) - Compatibility is optional and non-required
- Knives that support right-click “use” actions work automatically
- Knives that don’t? No crashes, no errors — they just won’t cut (yet)
> If it can cut in-game and behaves like a held tool, OuchKit will try to respect it.
🔊 New Knife Cut Sound
- Added a dedicated knife cutting sound
- Plays only when a bandage is actually removed
- No placeholder audio, no fake feedback — if you hear it, something got cut
👤 Major Rendering Upgrade: Per-Body-Part Overlay Inflation
Bandage overlays now inflate per body part, not from the model origin
- Arms, legs, torso, and head scale independently
Prevents:
- Floating bandages
- Buried overlays
- Offset artifacts on non-centered or custom-shaped models
Works correctly with:
- Vanilla player models
- Customizable Player Models (CPM)
- Pehkui scaling (with recommended settings)
This was a big fix — overlays now sit where they’re supposed to, even on weird or asymmetrical models.
⚙️ Recommended CPM + Pehkui Setup
For best results:
CPM scaling method: attribute
OuchKit config:
Force Vanilla-Scale Overlay = true
This keeps overlays visually correct without fighting the model’s scale.
🧠 Important Clarification (Intentional Behavior)
- Cutting a bandage does not reopen a wound by itself
- Wounds reopen when the player gets hurt again
- This is intentional and considered realistic behavior
🐾 Final Notes
- No gameplay rebalance in this version
- No bleed math changes
- No slot logic changes
- Just sharper tools, cleaner visuals, and better compatibility
It made sense, so I updated it again!