Ouch Kit

Making Minecraft feel lived-in without being punishing! A low-stakes healing mod.

File Details

Ouch Kit 1.21.1 (1-21-2026)

  • R
  • Jan 22, 2026
  • 224.43 KB
  • 9
  • 1.21.1
  • NeoForge

File Name

ouchkit-1.21.1(1-21-26).jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ouch-kit-1439271:7504730"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

OuchKit 1.0 — “It Made Sense, So I Built It.”

First public release! This mod exists because wounds are not numbers, they are places, and Ashley got tired of games pretending otherwise.

🩸 Core Mechanics

  • Added a true wound system

    • Damage creates wounds
    • Wounds take up Heart Slots
    • You cannot bandage places that aren’t hurt (sorry, mummy-builders)
  • Bleeding now meaningfully interacts with healing

    • Bleed levels cancel regeneration level-for-level
    • Treating wounds speeds recovery instead of magically undoing damage

🩹 Bandages (The Good Stuff)

  • Bandaids

    • Cosmetic + functional
    • Dyeable (because obviously)
    • Fall off naturally over time
  • Medium Bandages

    • Best for moderate bleeding
    • Do not fall off automatically (you have to take care of yourself)
  • Wraps

    • Best for severe bleeding
    • Manual removal required
    • Look good. Feel secure. Very caveman-approved.

🫀 Open Wound Logic (aka “Why You Can’t Cheat This”)

  • Every bandage covers one Open Wound space (One heart of damage = one wound)

  • More max health = more possible wounds

    • Automatically compatible with mods like Apotheosis
  • If you’re out of heart slots, you’re out of bandage space (Nature does not accept IOUs)

✂️ Bandage Removal

  • Medical Scissors

    • Safely remove wraps and medium bandages
    • Takes time (because it’s not instant IRL either)
  • Removal during active bleeding may reduce healing effectiveness (Yes, you can make things worse. Choose wisely.)

👁️ Visual System

  • Dynamic bandage overlays

    • Arms, legs, torso, and head supported
    • Bandaids, medium bandages, and wraps each render correctly
  • First-person arm rendering

    • Yes, you can see your own bandages
  • Customizable Player Models (CPM) compatible

    • Supports larger skin resolutions (64 / 128 / 256)
  • Pehkui compatibility option

    • Force Vanilla-Scale Overlay config for scaled players

⚙️ Config Options

  • Overlay texture size (for CPM users)
  • Force vanilla-scale overlays (recommended with Pehkui + CPM)

🐛 Bug Fixes (Important Ones)

  • Fixed a bug where Heart Slots were not incrementing

    • (This one was BIG. Infinite bandages were never intended.)
  • Fixed wrap and medium bandage overlays not rendering

  • Fixed first-person arms not showing overlays

  • Fixed bandage handlers not registering (oops, classic)

  • Fixed several “why is nothing syncing” moments (it was syncing, just not where I thought)

🧠 Design Philosophy (Yes, This Is Intentional)

  • No arbitrary limits
  • No fake difficulty
  • No “press button, wound gone”
  • If it made sense, it got built
  • If it didn’t make sense, it didn’t survive testing

Recommended Settings (CPM + Pehkui users):

  • CPM scaling mode: attribute

  • OuchKit config:

    • Overlay Texture Size: match your skin (usually 128)
    • Force Vanilla-Scale Overlay: true

This release is the foundation. More refinement, polish, and “why hasn’t anyone done this before?” ideas are coming.

🦎 — Ashley (Probably barefoot. Definitely holding a knife.)