File Details
Ouch Kit 1.21.1 (1-21-2026)
- R
- Jan 22, 2026
- 224.43 KB
- 9
- 1.21.1
- NeoForge
File Name
ouchkit-1.21.1(1-21-26).jar
Supported Versions
- 1.21.1
Curse Maven Snippet
OuchKit 1.0 — “It Made Sense, So I Built It.”
First public release! This mod exists because wounds are not numbers, they are places, and Ashley got tired of games pretending otherwise.
🩸 Core Mechanics
Added a true wound system
- Damage creates wounds
- Wounds take up Heart Slots
- You cannot bandage places that aren’t hurt (sorry, mummy-builders)
Bleeding now meaningfully interacts with healing
- Bleed levels cancel regeneration level-for-level
- Treating wounds speeds recovery instead of magically undoing damage
🩹 Bandages (The Good Stuff)
Bandaids
- Cosmetic + functional
- Dyeable (because obviously)
- Fall off naturally over time
Medium Bandages
- Best for moderate bleeding
- Do not fall off automatically (you have to take care of yourself)
Wraps
- Best for severe bleeding
- Manual removal required
- Look good. Feel secure. Very caveman-approved.
🫀 Open Wound Logic (aka “Why You Can’t Cheat This”)
Every bandage covers one Open Wound space (One heart of damage = one wound)
More max health = more possible wounds
- Automatically compatible with mods like Apotheosis
If you’re out of heart slots, you’re out of bandage space (Nature does not accept IOUs)
✂️ Bandage Removal
Medical Scissors
- Safely remove wraps and medium bandages
- Takes time (because it’s not instant IRL either)
Removal during active bleeding may reduce healing effectiveness (Yes, you can make things worse. Choose wisely.)
👁️ Visual System
Dynamic bandage overlays
- Arms, legs, torso, and head supported
- Bandaids, medium bandages, and wraps each render correctly
First-person arm rendering
- Yes, you can see your own bandages
Customizable Player Models (CPM) compatible
- Supports larger skin resolutions (64 / 128 / 256)
Pehkui compatibility option
Force Vanilla-Scale Overlayconfig for scaled players
⚙️ Config Options
- Overlay texture size (for CPM users)
- Force vanilla-scale overlays (recommended with Pehkui + CPM)
🐛 Bug Fixes (Important Ones)
Fixed a bug where Heart Slots were not incrementing
- (This one was BIG. Infinite bandages were never intended.)
Fixed wrap and medium bandage overlays not rendering
Fixed first-person arms not showing overlays
Fixed bandage handlers not registering (oops, classic)
Fixed several “why is nothing syncing” moments (it was syncing, just not where I thought)
🧠 Design Philosophy (Yes, This Is Intentional)
- No arbitrary limits
- No fake difficulty
- No “press button, wound gone”
- If it made sense, it got built
- If it didn’t make sense, it didn’t survive testing
Recommended Settings (CPM + Pehkui users):
CPM scaling mode:
attributeOuchKit config:
- Overlay Texture Size: match your skin (usually 128)
- Force Vanilla-Scale Overlay: true
This release is the foundation. More refinement, polish, and “why hasn’t anyone done this before?” ideas are coming.
🦎 — Ashley (Probably barefoot. Definitely holding a knife.)