OriginsX-26.2-1.10.8
Curse Maven Snippet
What's new
🌟 OriginsX Major Update (v1.10.8)
We are excited to present a massive update that brings a brand-new resource system, completely overhauled UI components, and massive improvements to the Race Creator! Here is the aggregated changelog for the latest versions:
⚡ New Resource System & Customizable HUD
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Mana & Stamina System: Added a fully functional Resource Systemundefined. Races can now be configured with Mana (used for active abilities) or Stamina (which can be consumed for running, attacking, or using abilities)undefined.
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Customizable HUD: Introduced a fully customizable on-screen display for ability cooldowns and the new resource barundefined. Players can tweak the position, size, colors, and even load custom textures via a dedicated in-game HUD settings menuundefined.
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Keybind Fixes: Resolved control conflicts, such as moving the Skill Tree menu to a different default key so it no longer overlaps with the HUD Settings keybindundefined.
✨ Global UI Overhaul (Pickers)
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Creative-Style Menus: Completely redesigned the item, mob, and effect selection menusundefined. They now look and act like the Creative Mode inventory, featuring category tabs, visual icons, built-in search, and full registry accessundefined.
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Categorized Power Picker: The Power Type selection menu in the Race Creator is much more user-friendlyundefined. The clunky fullscreen list has been replaced with a compact, categorized pop-up panel (grouping powers into Active, Combat, Movement, etc.)undefined.
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Visual Indicators: Added color-coded text and specific tags (arrows and text labels) to power lists, making it easy to instantly distinguish between Active skills, Buffs, and Debuffsundefined.
🛠️ Race Creator Expansion
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Composite Conditions: Added support for advanced logic with
ALL OF,ANY OF, andNOTconditionsundefined. You can now combine multiple requirements for your abilities directly within the editor interfaceundefined. -
Complete Parameter Audit: We reviewed all power types and added previously missing JSON parameters (such as the hidden power flag, darkness duration, and specific multipliers) directly into the visual editorundefined.
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Cleaner UI: Technical parameter descriptions (e.g., in Kill Rewards) no longer clutter the screen; they have been moved into neat, hoverable tooltipsundefined.
🐛 Bug Fixes & Localization
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Visual & Editor Fixes: Fixed multiple UI bugs, including invisible power names (caused by missing alpha-channel transparency), overlapping buttons in the editor, and a bug where the power list wouldn't open in the Skill Tree editorundefined.
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Client-Server Sync: Fixed the synchronization logic for toggleable abilities, ensuring they correctly check states and deactivate on the client sideundefined.
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Translations (EN, RU, UK): Massive localization updateundefined. Dozens of missing or raw system translation keys have been replaced with proper, readable text across the interface, power descriptions, and menusundefined.
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