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OriginsX - Skill Tree

Unlock your race's powers through a skill tree: spend shards to upgrade each ability through 3 tiers, from weak to full strength
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Skill Tree-26.2-1.4.8-early-hotfix1

File nameOriginsX - Skill Tree-26.2-1.4.8.jar
Uploader
naccelnaccel
Uploaded
Aug 24, 2026
Downloads
9
Size
124.6 KB
Mod Loaders
NeoForge
File ID
8725438
Type
A
Alpha
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:originsx-skill-tree-1666377:8725438"

Learn more about Curse Maven

What's new

🌳 Skill Tree (v1.4.8)

Progression & Saving Fixes

  • Universal Progression (Dimension Fix): Skill progress is no longer tied to the dimension you are in! Progression is now globally saved to the Overworld.

  • Seamless Migration: If you previously unlocked nodes in the Nether or End, don't worry—your data is automatically merged and migrated to the Overworld upon your first login. No lost shards, and no more blinking HUDs when switching dimensions!

  • Correct Save Paths: Custom skill trees now correctly save to the specific file of the race being edited. Previously, if you were editing a tree for Race A while playing as Race B, it would overwrite Race B's file or dump into a generic custom.json.

Editor Fixes

  • Node ID Crash: Clearing the "Node ID" field in the visual editor no longer crashes the game. It is now null-safe and will retain its previous value (since IDs are mandatory).

  • Cleaned Up X/Y & Requirements Fields: Fixed a visual bug where the X and Y coordinate fields displayed broken, cut-off translation keys (like gui.ori...). The placeholders have been replaced with clean numerical examples (e.g., "120" / "64"). Additionally, the "requires id" hint has been clarified to "requires node ids", and missing localization keys for English, Russian, and Ukrainian have been added.