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Origins (Fabric)

Players choose an Origin at the beginning of the game to gain benefits and drawbacks

File Details

1.20.2: Origins 1.12.5

  • R
  • Mar 31, 2024
  • 2.94 MB
  • 1.2K
  • 1.20.2
  • Fabric

File Name

Origins-1.20.2-1.12.5.jar

Supported Versions

  • 1.20.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:origins-391943:5224321"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[O] marks the changes in Origins, while [A] and [C] marks the changes in its underlying Apoli and Calio versions respectively.

Changes

  • [A] Tweaked mod compatibility of certain power types.
  • [A] Made power names/descriptions translatable by default.
  • [A] Improved searching logic of legacy damage sources.
  • [A] Added missing translation keys for Apoli's config.
  • [C] Made registry key data types validate.
  • [C] Made tag data types validate.
  • [C] Made tag-like data types validate.

Fixes

  • [O] Fixed origin layers ignoring its specified title.
  • [O] Fixed issue with badge tooltips and multiple powers; the badge tooltips that corresponds to its sub-powers are now rendered properly.
  • [A] Fixed issue when preventing modified damage that deals 0 or less damage to entities.
  • [A] Fixed issues with game_event_listener power type.
  • [A] Fixed modify_attribute power type not modifying modded attributes (for real this time.)
  • [A] Fixed *_item_pickup power type not working for non-player entities.
  • [A] Fixed exposed_to_sun entity condition type not working properly.
  • [A] Fixed light_level block condition type not account for the world's ambient darkness if light_type not specified.
  • [A] Fixed name damage condition type not properly accounting for legacy damage sources.
  • [A] Fixed desync issue when dismounting from a player.
  • [A] Fixed contents of inventory power type not being synced to the client in certain cases.
  • [A] Fixed item action types not properly resetting its item stack if it's empty.
  • [A] Fixed faulty logic in the damage entity/bi-entity action types.
  • [A] Fixed unreliable behavior of action_on_callback power type in certain cases.
  • [A] Fixed entity_set power type keeping UUIDs of entities that have been discarded.
  • [A] Fixed *_hit power types not working on certain vanilla entities.

Changelogs

Make sure to check Calio, and Apoli's changelog as well for more details on the changes.