File Details
1.17.1: Origins 1.1.0
- R
- Oct 1, 2021
- 2.03 MB
- 61.1K
- 1.17.1+1
- Fabric
File Name
Origins-1.17-1.1.0.jar
Supported Versions
- 1.17.1
- 1.17
Curse Maven Snippet
Since the patch notes are quite long if I were to include Apoli and Calio changes, this will just list the changes to Origins as well as a few select ones relevant to many users:
### Gameplay Changes
+ Avians now have "Like Air" which makes modifiers to their movement speed also apply to their airborne movement
+ Felines now have "Velvet Paws" which make their steps not cause vibrations (relevant for sculk sensors and in the future the Warden)
### Other Changes
+ Added `loading_priority` field to layer files. A layer with `replace` set to `true` will replace all layers at the same and at lower `loading_priority` than itself.
+ Added badges: small icons next to powers which can display additional information in a tooltip. By default, powers will get an "active" or "toggle" badge if they are active or toggleable powers. These can be overridden, and custom badges can be added too via a `badges` field in the power file.
+ Added `/origin gui` command to force a player into the origin selection GUI.
+ Added support for NBT data on the Orb of Origin item, which makes it only work for specific layers, or even set layers to a specific origin when used.
+ Added a scroll bar to the origin display screens
+ Added a `hidden` boolean field to layer files, which makes them not be visible in the view origin screen
* The mod menu config screen now shows Apoli's power config
* Right and left arrow buttons are now hidden in the choose origin screen if there is only one option
* Right and left arrow buttons are now hidden in the view origin screen if there is only one layer
* Fixed a bug where removing an origin from the world (by deleting/changing a datapack) would not remove the powers of that origin from players who had it before
* Fixed Shulker's inventory power not having the proper name
* The phasing overlay is no longer hardcoded, now uses a separate `overlay` power
### Some changes from Apoli / Calio
* Entity conditions are more general
* Interactions can now be defined much better thanks to bientity actions and conditions
* Many bug fixes (including Invalid Player Data, hopefully)
* `execute_command` actions now use a permission level specified in a config that's on the server (by default level 2) - no more safety issues!
Read the changelogs of Apoli and Calio here:
https://github.com/apace100/apoli/releases/tag/v2.0.0
https://github.com/apace100/calio/releases/tag/v1.0.3

