Origins x Iron's Spells n' Spellbooks Addon - Alignments

Small Compat mod for Origins and Iron's Spells n' Spellbooks, albeit hardcore. You can select an Alignment, but other spell alignment spells will be disabled (nerfed into oblivion) If a team is enabled for a school (Ex: team called Lightning), you join it.

File Details

Alignments 1.20.1 - 1.0.7.jar

  • R
  • Apr 14, 2025
  • 27.63 KB
  • 54
  • 1.20.1
  • Forge

File Name

Alignments 1.20.1 - 1.0.7.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:origins-x-irons-spells-n-spellbooks-addon-1192918:6422109")
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At long last, the bugs have been squished.

- All alignments use the origins:attribute rather than action over time, so switching off the alignment takes the bonus with it. This was the original intention, but I must have been real tired or something and forgot that power type existed.

- Fate alignments have been removed. They will maybe make a return, but since balancing is something I have to look at, they are disabled for now.

- A /function has been made, located as 'alignment:attribute_factory_reset'. It sets the base of all attributes for every player back to 1, which should fix the issues brought up when uninstalling.


I will (hopefully) continue development of this, and start making it more than just a new origins page.

For those who have uninstalled already, and need the attributes fixed, here are the commands the function runs:

/attribute @a irons_spellbooks:blood_spell_power base set 1
/attribute @a irons_spellbooks:eldritch_spell_power base set 1
/attribute @a irons_spellbooks:ender_spell_power base set 1
/attribute @a irons_spellbooks:evocation_spell_power base set 1
/attribute @a irons_spellbooks:fire_spell_power base set 1
/attribute @a irons_spellbooks:holy_spell_power base set 1
/attribute @a irons_spellbooks:ice_spell_power base set 1
/attribute @a irons_spellbooks:lightning_spell_power base set 1
/attribute @a irons_spellbooks:nature_spell_power base set 1