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Orevolution - Mechanical Revamp Update

An upgrade to minecraft's mining experience!
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Orevolution 6.0.0 (Beta-A) "Forgotten Depths" Major Update

File nameorevolution-1.21.1-6.0.0-beta.jar
Uploader
BexLaBexLa
Uploaded
Sep 8, 2026
Downloads
36
Size
2.0 MB
Mod Loaders
NeoForge
File ID
8835300
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:orevolution-1231781:8835300"

Learn more about Curse Maven

What's new

WARNING, READ BEFORE DOWNLOADING!!:
This update changes a lot of stuff, as such, the main page's info (as of 8/9/26:DD/MM/YY) doesn't completely apply to this version.

"Forgotten Depths" Major Update (6.0.0-Beta-A):

Main Additions:
[+] Tungsten Rework:
- Tungsten ore is less common, and now it can also be obtained from piglins and bastions (brute piglins drop the most tungsten, but piglins are far more common, and bastions sometimes have tungsten blocks in replacement of gold blocks)
- Reinforced templates are now used to reinforce any item (That has durability), increasing their durability by 50% (80% if it's an armor piece). additionally:
- Reinforced shields can't be disarmed
- Reinforced items become fire-resistant
- Coating templates are used to coat any item, increasing their attributes (E.g. Damage) by 50%, and decreasing their durability by 30% (15% if it's an armor piece). additionally:
- Coated armor pieces gain -40% Burning Time
- Coated tools gain +2 mining efficiency (if it already has mining efficiency from another source, then only the +50% effect applies)
- Coated weapons gain +0.5 knockback (if it already has knockback from another source, then only the +50% effect applies)
- Coated shields deflect 60% of the received damage
- You can use Tungsten to barter with piglins for better drops, including a chance to obtain reinforced/coating templates (or items with 'similar' value)

[+] Added 2 new biomes (Disabled by default):
(These won't load unless Terrablender/Biolith is installed)
- Forgotten Caves
- Geode Gardens

[+] new Blocks and Items:
- Rhyolite (Incl. Stairs, Slabs and Walls)
- Rhyolite Emerald Ore
- Rhyolite Emerald Ore Clump
- Polished Rhyolite (Incl. Stairs, Slabs and Walls)
- Chiseled Rhyolite
- Rhyolite Pillar

- Chert (Incl. Stairs, Slabs and Walls)
- Polished Chert (Incl. Stairs, Slabs and Walls)
- Chiseled Chert
- Chert Pillar

- Quartzolite
- Quartz Chip

- Moonstone
- Moonstone Toolset (Incl. Tool Powers & Farmer's Delight Knife)
- Moonstone Armorset (Incl. Armorset Powers)
- Spectral Bottle (Glowing Status effect potion)
- Fierce Bottle (Strenght Amp. III Status effect potion)
- Life Bottle (Regeneration Amp. III Status effect potion)
- Lightning Bottle (Swiftness Amp. III Status effect potion)

- Quickness (status effect)
- Potion of Quickness (Incl. Long and Strong potions)
- Lingering Potion of Quickness (Incl. Long and Strong potions)
- Splash Potion of Quickness (Incl. Long and Strong potions)

- Emerald Clusters
- Prismarine Clusters
- Unknown Roots & Unknown Roots Block
- Corelio & Large Corelio
- Vinnelio
- Ancient Fruit
- Ancient Stew
- Ancient Elixir

- Celestine
- Celestine Shard
- Professional Firework Rocket
- Higher flight duration depending on the amount of Celestine Shards (max of 4) and the flight duration of the rocket
- Base flight duration of 3 & 4 Celestine Shards results in a flight duration of 8
- Polished Celestine (Incl. Stairs, Slabs and Walls)
- Celestine Bricks (Incl. Stairs, Slabs and Walls)

- Pyrite (Can be used as fuel)
- Fiery Arrow (Ignites mobs for 3 seconds. if the Arrow catches on fire, it will instead explode on contact)
- Pyrite Block (Can be used as fuel)
- Polished Pyrite
- RDX (stronger tnt)

Other Additions:
[+] New lanterns made out of tin, bronze, platinum and gold
[+] Aethersteel armor, Bronze diving gear, and Livingstone armor now have proper trims
[+] Basic upgrade template can now be used to upgrade equipment into the next (E.g. iron to platinum, chainmail to iron, etc.)
[+] Harvest Warning rework
- Now only shows up if the block actually requires a tool to be broken, so stuff like grass or wood won't display the text
- Additionally if the incorrect tool type is being used and the block won't drop, a new text will display telling you the correct tool type required (E.g. breaking any stone block without a pickaxe)
[+] Bronze diving gear can now be dyed
[+] Purification Effect (Poison for Undead mobs, also used as a replacement for Platinum's poison)
[+] Modded Progression can now be enabled/disabled again
- Added stone_follows_tin, gold_follows_iron and iron_follows_platinum, found inside of orevolution-toolstats.toml
- Added electrum_follows_platinum (Oreganized Compat)
- Added copper_follows_tin and tin_follows_copper (Copper Age Backported Compat)
[+] Spear Backport Integration
- Tin, Platinum, Moonstone, Aethersteel, Livingstone and Verdite Spears
[+] Added more Stairs, Slabs and Walls for blocks like the cut steel block that didn't originally have them
[+] Added Steel Grate and Polished Livingstone
[+] Added Steel & Bronze Horse armor
[+] Added 2 new tags to determine which items receive what part of their powers
- to be more specific, "tool_powers" and "weapon_powers" will determine whether an item will follow the tool powers or the weapon powers
- this means that you can, to list a few examples:
- remove all powers from all pickaxes, assign Axes to weapon and tool powers simultaneously or add specific items such as Farmer Delight's knives (they're already included tho)
(all of these apply as long as the item is registered as a TieredItem and has a Tier associated with a Power)
[+] Added 10 new Advancements
[+] Added an option to disable bronze alloy and steel alloy (recipes)
[+] Added an option to disable Chest loot modifiers
[+] Verdite tools and armor can now be smelted for verdite nuggets
[+] Plant ores can now be composted
[+] Set Bonus tooltip is now greyed out until the full armor is detected
[+] Added Built-In Texture Pack: "Orevolution Styled" (Replaces all vanilla ingots with ones that fit orevolution's art-style)

Removed/Missing content (incl Bugs):
[-] Removed Limestone
[-] Removed "Copper Tool/Weapon Powers" options
[-] Removed Reinforced Netherite Armor (should be replaced with Netherite Armor with the new Reinforced component if found in your inventory)
[-] Removed Tungsten Diving Armor (replaced with the new Tungsten Armor set)
[!] Professional Rockets don't have JEI integration
[!] Fiery arrows get bugged when exploding on blocks
[!] Reinforced/Coated shields won't work properly if Shield Expansion is loaded
[!] Steel Anvils sometimes cease to exist
[!] "+x% Durability" tooltip sometimes places itself in the middle of other lines (such as multi-powered tools)

Fixes and Balance changes:
[+] Reduced tin's base duplicate chance from 20% to 15%
[+] Reduced tin's base duplicate chance from 40% to 30%
[+] Iron armor set now affects all projectile damage instead of only arrows
[+] Increased iron armor set power's chance from 25% to 30%
[+] Nerfed Aethersteel armor set's power
[+] Platinum now has a height and exposure based generation
[+] Steel tools are no longer capable of breaking stronger blocks than the main/targeted one
[+] Tin now has a height based generation, making it more common on mountains and rarer in the caves
[+] Bronze Diving Gear now requires leather armor, a basic smithing upgrade and a smithing table to be crafted
[+] Steel Scythe can now break "MINEABLE_WITH_HOE" tagged blocks
[+] Experience Ores now drop Experience Nuggets if Create is installed
[+] Gold can now break iron ore n stuff
[+] Updated some textures
[+] Iron can now break Redstone ores again
[+] 'Always Duplicate' tag now only doubles the chances and has been renamed to DOUBLE_DUPLICATE_CHANCE
[+] Tagged the next blocks as DOUBLE_DUPLICATE_CHANCE:
- #SNOWS, #ICES, #TERRACOTTAS, #GLASS_BLOCKS, CAVE VINE, GLOW LICHEN, MOSS_BLOCK, MOSS_CARPET, SPORE_BLOSSOM
- #STAIRS, #SLABS, #WALLS, #ALL_SIGNS, #ALL_HANGING_SIGNS, #BUTTONS, #BEDS, #FLOWERS, #TRAPDOORS, #DOORS,
- #FENCES, #FENCE_GATES, #REPLACEABLE, #CHAINS, #SANDS, #PRESSURE_PLATES, #GLAZED_TERRACOTTAS, #WOOL_CARPETS, #CANDLES
- #CONCRETE_POWDERs, #CONCRETES
[+] Tagged the next blocks as UNCOMMON_DUPLICATE_CHANCE:
- CRAFTING TABLE, FURNACE, BLAST FURNACE, SMITHING TABLE, SMOKER, STONECUTTER, LECTERN, CRAFTER
- BOOKSHELF, GRINDSTONE, LOOM, CARTOGRAPHY_TABLE, FLETCHING_TABLE, COMPOSTER, CAULDRON, DECORATED_POT
[+] Tagged the next blocks as RARE_DUPLICATE_CHANCE:
- STEEL ANVIL, ENCHANTING TABLE, BREWING STAND, ENDER CHEST, LODESTONE, HOPPER, DROPPER, DISPENSER
[+] Tagged the next blocks as NEVER_DUPLICATE_CHANCE:
- #SHULKER BOXES, #BARRELS, CONDUIT, RESPAWN_ANCHOR, BEACON
[+] Duplication now works with all tools as long as the block drops the item
[+] Duplication tooltip now displays all possible percentages
[+] Iron can't break Lapis ores anymore
[+] Steel tools now call 'on player break block', balancing exhaustion and applying the effects of the broken block
[+] While wearing the Tungsten Diving Suit, Lava fog will now get stronger the less time of Fire Resistance you have left
[+] steelEfficiencyNerf is now disabled by default
[+] Nerfed orevolution's 'monster room' loot
[+] Fixed Damage reduction powers not applying properly, also damage reduction powers now use Tags instead of hardcoded damage types
[+] Fixed tungsten items such as tungsten nuggets not being fire resistant
[+] Fixed durability for modded armors
[+] Fixed tooltip 'Has a chance to inflict the following effect(s) to targeted undead mobs:'
[+] Fixed electrum tooltip
[+] Fixed steel not being required for Steel tools
[+] Fixed durability modifiers not disabling/enabling properly with equipmentDurability
[+] Fixed Livingstone not being obtainable
[+] Fixed Verdite not being obtainable
[+] Fixed Steel Anvil not sounding like an anvil
[+] Fixed Steel Anvil being 18px tall instead of 16px
[+] Fixed Steel Trapdoors and Doors not rendering transparency properly
[+] Fixed Tin tools being capable of breaking platinum
[+] Fixed platinum giving XP even if the block didn't drop any
[+] Fixed some missing tags for blocks
[+] Fixed missing blocks in creative tabs
[+] Fixed incorrect materials to repair armors
[+] Fixed recipes only loading when Create is present
[+] Fixed Aethersteel Chunk being completely uncraftable (i swear to god i'll end up outsourcing recipes to someone else)
[+] Fixed Modded armor trims not applying on items
[+] Fixed double spaces in every single tool with powers
[+] Fixed Livingstone, Verdite, Platinum, Reinforced Netherite and Aethersteel having no toughness/kbr
[+] Fixed effects from armor sets not updating
[+] Renamed "Cut Steel Block" to "Cut Steel"
[+] Renamed "Cut Tungsten Block" to "Cut Tungsten"
[+] Renamed all Gold blocks with "Golden"
[+] debug Logs produced by Orevolution will only load when the new Debug option is enabled

~136 changes including bug fixes

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