Orevolution - Mechanical Revamp Update

An upgrade to minecraft's mining experience!

File Details

Orevolution 4.0.0 "Mechanical Revamp" Major Update

  • R
  • May 25, 2026
  • 1.10 MB
  • 250
  • 1.20.1
  • Forge

File Name

orevolution-1.20.1-4.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:orevolution-1231781:8142352")
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"Mechanical Revamp" Update (4.0.0):

- Main Additions:
[+] Create compat
- Crushed tin, platinum, tungsten and aethersteel recipes
- alloys (aethersteel too) automatically adjust to Create's machinery
[+] More Tungsten, Steel and Bronze related content and changes
- Bronze Totems (replacement of Bronze Crowns)
- Bronze Diving Suit
- Tungsten Diving Suit
- Steel Axe
- Steel 'Heavy Anvil'
[+] Added armor powers for:
- Iron (Arrow deflection)
- Diamond (high extra Damage reduction)
- (Copper Age Backport Compat) -> Copper (Armor grants increased pickup range and increases block placement range)
[+] Added tool powers for:
- Diamond (durability*break speed / extra damage to armored)
- Netherite (Auto smelt, fire damage)
[+] Reworked armor powers for:
- Gold (dig speed, resistance)
- Netherite (mid extra Damage reduction)
- Reif. Netherite (mid extra Damage reduction, lava res)
- Aethersteel (low extra Damage reduction, bound to you on death and the other things it already had)
- livingstone + verdite (armor durability regen)
[+] Reworked tool powers for:
- Iron (durability*break speed / extra damage to armored)
- Steel (mostly the same, but now the Scythe grants strenght on hit, tills 3X3 blocks and the steel broad axe doesn't lose durability while breaking logs)
- Gold (avoid damage / extra experience mobs)
- Platinum (mining double xp, on hit undead)
- Aethersteel (Auto smelt + duplication, fire damage + extra experience mobs, bound to you on death)
- livingstone (tool durability regen, crop duping, petrification on hit)
- verdite (tool regen, crop duping, saturation on hit)
[+] Added Limestone (Currently useless)
[+] Added Verdite Spider Eye and Platinum Berries
[+] Added verdite & livingstone bricks
[+] Better config files
- Organized powers, mod compat and tool stats into their own, separate files
- Disable powers per tool, weapon and/or armor instead of universally

- Removed content:
[!] Native compat for Spelunkery and Caverns & Chasms
- (Due to all the changes they make it was impossible to keep everything fully compatible in a single mod without breaking other stuff)
[!] All Bronze Crowns have been removed

- Fixes and balances:
[+] Added aethersteel chunk to creative tab
[+] Power tooltips with more than one power now are only shown while pressing alt key
[+] Some changes to old, gramatically incorrect texts
[+] Moved Electrum to the same tier as platinum (Oreganized Compat)
[+] Changed "Press button" to "Hold Button" in power's tooltip
[+] Balanced all ore's gen-rate
[+] Reduced Tin's max duplication chance (30% -> 20%)
[+] Reduced gold's effect amplifiers (AMP II -> AMP I)
[+] Fixed verdite and livingstone items/blocks not showing up in creative menu
[+] Fixed verdite tooltip
[+] Nerfed Reinforced Netherite Armor
[+] Fixed a bug where all status effects given by armors could be kept permanently if timed correctly
[+] Fixed Aethersteel Sword causing Regeneration to targets
[+] Fixed Tin and Platinum axes having lower damage than expected
[+] Internal changes to allow for more complex powers

[!!!] Support for other mods like Caverns & Chasms on my side is NOT being cancelled, they'll be brought back as separate mods/addons