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OREBOUND Core

Progress from hand prospecting to industrial mining, deep-strata exploration, the Quantum Bore, and the Worldheart in a custom underground resource system.
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orebound_core-0.1.4.jar

File nameorebound-0.1.4.jar
Uploaded
Sep 26, 2026
Downloads
145
Size
1.2 MB
Mod Loaders
NeoForge
File ID
8983447
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:orebound-core-1708440:8983447"

Learn more about Curse Maven

What's new

OREBOUND Core 0.1.4

A major resource balance quality of life and endgame reliability update

Resource and World Improvements

  • Significantly increased finite ore availability throughout OREBOUND
  • Increased Resource Seam and special site generation to make exploration more rewarding
  • Improved Lapis availability and added Lapis as a permanent Mining Power 2 Resource Seam
  • Added complete Lapis Resource Seam grade support
  • Added renewable Amethyst Resource Seams with prospecting support
  • Added additional recovery routes for important progression resources including Kelp Leather String Clay Dielectric Paste oil crops Archwood and Amethyst
  • Added craftable AE2 Inscriber Press progression
  • Improved Steel compatibility by standardizing progression around Mekanism Steel while supporting Immersive Engineering conversion
  • Added additional resource recovery safeguards to reduce progression dead ends
  • Added natural passive animal spawning and Bee Nest generation for underground ecology progression
  • Updated the Ecology Cache to support renewable animal and farming progression without relying on spawn eggs

Miner Improvements

  • Expanded Miner upgrade capacity
  • Copper Miner now supports 2 upgrade slots
  • Iron Miner now supports 3 upgrade slots
  • Diamond Miner now supports 4 upgrade slots
  • Reinforced Miner now supports 5 upgrade slots
  • Core Miner now supports 6 upgrade slots
  • Miner upgrades can now stack up to 4 per upgrade family
  • Core Miner can support Speed Efficiency Yield Fortune Storage and Output upgrades together
  • Mechanical Miner can reuse mined Coal as fuel after being initially started
  • Added the config option mechanicalMinerReuseMinedFuel
  • Mechanical Miner self fueling is enabled by default and can be disabled for packs that want manual fueling

Prospecting Improvements

  • Expanded resource finder support across the resource registry
  • Added Lapis and Amethyst to supported finder targets
  • Improved finder target handling and selection behavior
  • Improved resource detection consistency across OREBOUND prospecting systems

Quantum Bore Fixes

  • Reworked Quantum Bore orientation detection
  • Existing backward facing Controllers can now resolve the correct structure orientation automatically
  • The Quantum Drill Assembly and real World Core Deposit are now used as the authoritative alignment checks
  • World Core Expanse zone detection is now informational and no longer incorrectly blocks a valid Bore
  • Energy Interface and Coolant Port can now be placed on either side midpoint
  • Output Port remains opposite the Controller
  • Added reliable external FE capability support to the Energy Interface
  • Added reliable fluid capability support to the Coolant Port
  • Added reliable item capability support to the Output Port
  • Cables and pipes no longer need to connect directly to the Controller
  • Improved incomplete structure reporting
  • Rebuilt the Quantum Bore Controller interface into a compact 360 by 244 layout

Worldheart Engine Fixes

  • Reworked Worldheart orientation detection using the Core Chamber as the primary structure anchor
  • Existing structures can resolve their orientation without being rebuilt
  • Energy Interface and Coolant Port can now be placed on either side midpoint
  • Worldheart Input Port remains opposite the Controller
  • Added reliable FE routing through the Energy Interface
  • Added reliable coolant routing through the Coolant Port
  • Added reliable Worldheart Seed insertion through the Input Port
  • External cables pipes and hoppers no longer need to connect directly to the Controller
  • Rebuilt the Worldheart Controller interface into a compact 360 by 244 layout
  • Preserved the existing Worldheart activation balance including the 25 billion FE reserve 5 million FE per tick active draw 100 mB per tick coolant use and 120 second activation cycle

Dimension and Progression Support

  • Added craftable End Portal Frame progression for OREBOUND worlds
  • Improved Nether and End compatibility with the underground progression system
  • Added additional safeguards for resources normally obtained through surface or dimension based progression

Fixes

  • Fixed multiple Quantum Bore false misalignment conditions
  • Fixed Bore ports not exposing their intended capabilities
  • Fixed Worldheart port routing inconsistencies
  • Fixed several resource availability problems that could slow or block progression
  • Improved compatibility between custom OREBOUND resources and supported technology mods

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