oreregen-1.0.2.jar
Curse Maven Snippet
What's new
Changelog — Ore Resurgence
[1.0.2] — 2026-09-01
This patch makes regeneration safer, smoother, and easier to see.
✨ Live Progress Bar
- New boss-bar overlay that shows what chunk is regenerating, queue size, and ores placed.
- Toggle anytime:
/oregenui on//oregenui off(anyone) or/oregen ui on/off/toggle(OP).
🛡️ Smarter Protection
- Player builds stay safe: Player-placed blocks (even stone) are never turned into ores.
- Claim aware (optional): Works with Open Parties and Claims and FTB Chunks if installed — automatically detected from
SoftDependencies. By default terrain in claims is protected, ores still regenerate. Both are separately configurable. Works fine with no claim mod. - Mass mining / explosions: Large excavations, quarries, TNT and Create drills are treated as player-made.
- Cached: Claim checks are cached per chunk (30s) for performance.
Check any block: /oregen protection status
⛏️ Underground Quarries Now Reset
- Excavations below Y 60 reset to stone/deepslate after the same 14-day interval — perfect for underground quarries and Create pits.
- If a claim mod is installed, players in an unclaimed underground quarry get a warning: “This unclaimed chunk will reset — claim it to protect!” (5-minute cooldown, only underground, only for heavily excavated chunks).
- Disable or tune via new
[terrain]section:
[terrain]
enabled = true
underground_threshold_y = 60
warn_unclaimed_chunks = true
warn_cooldown_seconds = 300
🔧 New Configuration
New [protection] in oreregen-server.toml (old protect_player_builds still works):
[protection]
enabled = true
protect_terrain_in_claims = true
protect_ores_in_claims = false
protect_player_modified_blocks = true
protect_player_structures = true
large_excavation_protection = true
large_excavation_threshold = 50000
No reset needed — defaults appear on first launch.
🔄 Commands
- New primary
/oreresurgence+ aliases/oregen,/oreresurgenceui//oregenuiall remain. - New
protection statusdebug command.
🐛 Fixed
- Heavy Core no longer regenerates as ore.
- Large radius (
/oregen regenerate 100) no longer freezes or stalls on unloaded chunks.
This mod has no additional files

