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Ore Replenisher

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Ore Replenisher adds a dynamic world-based ore regeneration system where mined ores slowly come back over time based on configurable timers.

🪨 Ore Replenisher

Ore Replenisher adds a dynamic world-based ore regeneration system where mined ores slowly come back over time based on configurable timers.

Instead of ores being permanently depleted, each ore block enters a regeneration cycle after being mined. The system tracks world time even while chunks are unloaded, meaning ore veins continue to regenerate even when no player is nearby.


⚙️ How it works

  • When an ore block is mined, it is tracked by a regeneration system.
  • Each ore type has a configurable regeneration time (in minutes).
  • Ores regenerate automatically over time, seemingly even when chunks are unloaded (when chunks are loaded again, it will calculate the time since last tick, and continue)
  • The system supports full world persistence and multiplayer.

⚙️ Configuration

  • Each ore type has its own configurable regeneration delay (minutes).
  • Default values are provided for all vanilla ores.
  • Supports fractional values (e.g. 0.1 minutes for fast ores, 120+ minutes for rare ores like diamond).

✨ Silk Touch behavior

Silk Touch does not create ore blocks in inventory.

Instead:

  • Silk Touch simply removes the ore block from the world.
  • The block DOES NOT drop its normal ore item.
  • No regeneration is triggered for that position.
  • The only way to permanently destroy an ore block in survival.

This allows Silk Touch to act as a clean removal tool without breaking the regeneration system or enabling ore relocation exploits.


💡 Key features

  • Offline / chunk-unloaded progression
  • Fully configurable ore timers

Ore Replenisher Team

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