Orc Invasion

Added lots of unique orcs and goblins, plus dynamic smart NPCs.
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orcinvasion-1.21.1NeoForge-1.1.8d

File nameorcinvasion-1.21.1NeoForge-1.1.8d.jar
Uploaded
Oct 7, 2026
Downloads
30
Size
4.3 MB
Mod Loaders
NeoForge
File ID
9087152
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:orcinvasion-1650336:9087152"

Learn more about Curse Maven

What's new

English

  • New - the hive rocket launcher. A deployable rocket platform the player can drive: climb on, aim, and it fires a salvo of six rockets. A rocket no longer disappears on impact - it sticks where it lands for two seconds, then detonates, and the launcher can lay down a smoke screen. It has its own model, its own arrow model, and its own aiming and target search.
  • firework launcher
  • New - the bear trap. Throw it like a snowball and it snaps shut on the first enemy that walks onto it, pinning the victim in place. Rather than switching the victim's AI off, the trap seats the victim on itself, so no amount of pathfinding can move it. Every bite deals 8 damage plus 5% of the victim's current health, and the trap always drops itself when it is destroyed.
  • animal trap
  • Changed - the whole grenade family was redrawn. Four grenades and two smoke bombs received new inventory icons, and a thrown grenade now renders as the item itself instead of a flat sprite. The holy grenade also gained a golden energy treatment: three new particles, with the vanilla smoke, fire and debris switched off so only the gold remains.
  • //media.forgecdn.net/attachments/1650336/changelog/changelog_9f190434-443b-4912-bbdf-83fc1fe6e012.png" rel="noopener nofollow" target="_blank">https://media.forgecdn.net/attachments/1650336/changelog/changelog_9f190434-443b-4912-bbdf-83fc1fe6e012.png" alt="[Item texture update" width="636" height="154">
  • Changed - more icons. The station voucher and the recruitment voucher were redrawn as well.
  • New - the quartermaster panel was rebuilt into six tabs: supplies (the new default), ammunition, meeting the Professor, the armour aura, the faction map and the mod settings page. The old duty tab is gone, along with the two requests it carried.
  • New - the quartermaster aura. The old armour upgrade is now an aura: everyone within 72 blocks - you, the Professor and any Professor faction unit - keeps a permanent armour bonus. Upgrading it is priced in tiers (leather, then iron, then diamonds) and the bonus is applied as a real armour attribute, so the armour bar on your HUD reflects it.
  • New - the settings page can now tune almost everything. It exposes 17 values in 5 groups: orc health, damage and ranged spread; Professor faction health, damage, attack speed and follow range; the warlord's spawn switch, spawn chance, spawn interval and the post-encounter ban zone; plus brand-new master switches for three separate orc threat lines - the horde, the marching army and the warlord. Health, damage, attack speed and follow range apply to newly spawned units; the multipliers, spread and every switch take effect immediately.
  • New - on-screen subtitles. When the Professor or Kosaka Wakamo speaks, the line now appears at the bottom of the screen and fades out, instead of only living in the chat box. Seventeen existing lines were moved over, and the subtitle pauses together with the game.
  • New - far more dialogue for the Smiling Professor and Kosaka Wakamo. Daily greetings by time of day, reactions to being bumped into, stared at or left behind, worry when you are hurt, comments on the fish you catch, remarks on the crafting stations you use, and a gift event where the Professor walks up and offers you something. Both characters are covered, and the highest bond tier was rewritten in a gentler voice with ten lines per category.
  • New - gifts and flowers. Right-click either character with flowers to trigger a heart effect and a spoken reply, and the two of them will bicker with each other when you do it in front of both.
  • New - places and trades. Entering and leaving a village, a base or an outpost now draws a line, and trading with a villager gets a comment.
  • Fixed - Kosaka Wakamo could not be put down or teleported away cleanly. Letting go had no cooldown, so picking the character up and dropping it again was a loop the player could not escape, and teleporting while carried was undone every tick by the rider-position update.
  • Changed - the orc battlefield now commits its army in waves. Instead of spawning the whole roster at once, each wave releases at most 20 units, one wave per minute. The countdown, the red last-five-seconds and the spawn markers are shown for the next wave, and after the wave timer a fresh set of landing spots is drawn.
  • Changed - clearing a wave fast-forwards to the next one. Once every unit of the current wave is dead, the next wave no longer waits out the rest of the minute: it goes straight to the last five seconds and lands. One minute is now a ceiling, not a fixed beat.
  • Changed - the between-wave HUD stays out of your way. Between waves the screen is completely clear - no countdown, no banner - and the countdown, the two lines of text, the progress bar and the landing markers only appear for the final five seconds.
  • Fixed - battlefield orcs used to run out of the arena. Wounded orcs fell back at six blocks per second while regenerating, and the arena boundary only ever constrained the player, so they walked out of reach. Battlefield units can no longer retreat, and any stray is pulled back every two seconds.
  • New - spawn eggs now explain what they contain. Hovering an egg shows a row of markers - a green upward triangle for a strength, a red downward triangle for a cost - followed by a short description of the unit, plus a copper rhombus in the corner carrying the tier as a roman numeral. Nine eggs are covered so far.
  • New - ammunition from the quartermaster, with optional UniDict support. A new ammunition tab hands out ammunition, and if a UniDict-style stand is installed the stock can be sourced from it.
  • Fixed - leftover force-loaded chunks. A chunk ticket's owner was a transient field while the ticket itself was saved, so restarting the server left orphan tickets behind. The owner is now written to disk, the Professor re-asserts its ticket, and releasing an escort moves the ticket with it.
  • Fixed - station remarks and greetings never fired. A cooldown sentinel of Long.MIN_VALUE overflowed when subtracted, so the "still on cooldown" test was true forever and every line built on it stayed silent.
  • New - an operator debug command: /orcai off | on | status. It freezes the AI of every orc invasion mob in the world - they stop moving, stop attacking and stop wandering - which makes it easy to inspect models, animations and firing timings. The switch is deliberately not saved: restarting or rejoining always returns to normal, and any mob frozen earlier is unfrozen when it is loaded again.

中文

  • 新增 —— 蜂巢火箭发射车。 一台可以由玩家驾驶的火箭发射平台:坐上去瞄准,它会打出一轮 6 发火箭。火箭不再"碰了就消失" —— 每一发都会插在原地 2 秒再引爆;发射车还能放出烟幕。它有自己的模型、自己的箭矢模型,也有自己的瞄准与索敌。
  • 新增 —— 捕兽夹。 像雪球一样扔出去,第一个踩上来的敌人会被它夹住、钉在原地。做法不是关掉敌人的 AI,而是把敌人"坐上"夹子 —— 于是对方怎么寻路都挪不动。每夹一下造成 8 点 + 当前生命值 5% 的伤害,夹子被摧毁时必定掉落自己。
  • 改动 —— 手雷全家族换新图。 四种手雷与两种烟雾弹都换了新的物品图标,扔出去之后也渲染成物品本身(像原版雪球)。神圣手雷另有一套金色能量表现:三个新粒子;原版爆炸的烟、火与废铁屑被关掉,只剩金色。
  • 改动 —— 更多图标。 驻留券与征募券也换上了新图标。
  • 新增 —— 军需官面板重做为六个页签:领取补给(新的默认页)、领取子弹、和教授见面、加固护甲、势力地图、模组设置。旧的"军务"页连同它带的两个请求一起删除。
  • 新增 —— 军需官光环。 原来的"加固护甲"改成了光环:72 格内的你、笑面教授以及任何教授势力单位都会持续获得护甲加成。升级走档位制(先皮革、再铁锭、后钻石),加成以真正的护甲属性施加 —— 所以 HUD 上的护甲条会如实反映它。
  • 新增 —— 设置页现在几乎能调所有玩法。 共 17 项 / 5 组:兽人的血量、伤害与远程散布;教授势力的血量、伤害、攻速与索敌半径;兽人老大的刷新开关、刷新概率、刷新间隔与遭遇后的禁区;以及三条兽人威胁线各自的总开关 —— 兽潮、自发行军军队、兽人老大。血量 / 伤害 / 攻速 / 索敌对改动之后新生成的单位生效,倍率、散布与全部开关立刻生效。
  • 新增 —— 屏幕字幕。 笑面教授或狐坂若藻开口时,那句台词会浮在屏幕下方再淡出,不再只躺在聊天栏里。已有 17 处台词改走字幕,字幕也会跟着游戏暂停。
  • 新增 —— 笑面教授与狐坂若藻的台词大幅扩充。 按作息时间的日常问候、被撞到 / 被盯着看 / 被落下的情境反应、你受伤时的担心、钓上鱼时的评价、用工作方块时的点评,以及教授走过来送礼的事件。两位角色都有覆盖;最高好感档的措辞统一重写为温柔口吻,每一类 10 句。
  • 新增 —— 送花与互怼。 拿着花右键两位角色中的任意一位会冒爱心并得到一句回应;当他们都在场时,两人还会为此互相拌嘴。
  • 新增 —— 地点与交易。 进出村庄 / 据点 / 前哨站都会有台词,和村民交易也会被点评一句。
  • 修复 —— 狐坂若藻放不下、也传送不走。 松手原先没有冷却,于是"抱起再放下"变成无法摆脱的循环;而被抱着时传送,每一 tick 都会被骑乘位置更新拉回原地。
  • 改动 —— 战场改为分批(波次)放兵。 不再一次性放出整份名单:每波最多 20 个、每 1 分钟一波。倒计时、最后 5 秒的红色告急与刷怪点指示都是针对下一波的,并且每一波都会重新画一遍落点。
  • 改动 —— 打光一波立即进入下一波。 当前这一波全部阵亡后,下一波不再干等剩下的时间:直接进入最后 5 秒并落地。1 分钟现在是上限,不再是固定节拍。
  • 改动 —— 波间 HUD 不再挡视线。 两波之间屏幕完全干净 —— 没有倒计时、没有提示条;大字倒计时、两行提示、进度条与刷怪点箭头都只在最后 5 秒一起出现。
  • 修复 —— 战场兽人曾经会跑出边界。 残血兽人原先会以每秒 6 格后退并回血,而战场边界只约束玩家,于是它们几步就走出了玩家的攻击范围。现在战场单位禁止撤退,且每 2 秒把跑出去的硬性拉回。
  • 新增 —— 刷怪蛋现在会介绍自己。 悬停刷怪蛋会显示一组标记 —— 绿色正三角代表优势、红色倒三角代表代价 —— 后面跟一小段关于该单位的介绍,右上角还有一枚棕铜棱形框,用罗马数字标出它的本数。目前覆盖 9 个刷怪蛋。
  • 新增 —— 军需官可以领取子弹,并可选兼容 UniDict。 新的"领取子弹"页可以领弹药;若安装了 UniDict 一类的货架,也可以从货架上取材。
  • 修复 —— 残留的强制加载区块。 区块票的"持有者"是瞬态字段而票本身会存档,于是服务器重启后会留下无主票。现在持有者会写入存档,教授会幂等地重申自己的票,解除随行时票也跟着迁移。
  • 修复 —— 工作方块评价与问候从不触发。 冷却哨兵用了 Long.MIN_VALUE,相减时溢出,于是"仍在冷却"的判断恒为真,建在它上面的台词全都沉默。
  • 新增 —— 管理员调试指令:/orcai off | on | status。 它会冻结世界里全部兽人入侵模组生物的 AI —— 不再移动、不再攻击、也不再游荡 —— 方便观察模型、动画与开火节奏。这个开关刻意不保存:重启或重新进入游戏一定会回到正常,此前被冻住的生物重新加载时也会自动恢复。

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