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Orc Invasion

Added lots of unique orcs and goblins, plus dynamic smart NPCs.
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orcinvasion-1.20.1-Forge-1.1.8c

File nameorcinvasion-1.1.8c.jar
Uploaded
Oct 3, 2026
Downloads
35
Size
4.0 MB
Mod Loaders
Forge
File ID
9044352
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:orcinvasion-1650336:9044352")

Learn more about Curse Maven

What's new

English

  • Fixed - the Smiling Professor did nothing at all on a real server. Dialogue, goodbye scenes, the quartermaster and hand-feeding were all driven by a client-only event, so on a dedicated server (client and server in separate processes) every one of them was silently dead. Interaction now travels as network packets, so single-player and servers behave the same. The same fix was applied to Kosaka Wakamo and to the quartermaster.
  • Fixed - the orc battlefield boundary only existed in single-player. It used to shrink the global world border, which would have trapped every distant player in a multiplayer world and risked corrupting the world's level data, so it was deliberately disabled outside single-player. Each player now receives their own client-side boundary: multiplayer sieges work, several battles can run at the same time without interfering, and the world border is never touched.
  • New - multiplayer battles. Players standing outside a battlefield who bump into the boundary are asked whether they want to join the fight or ignore it, and the boundary only disappears once the last participant has left.
  • New - operator control. The quartermaster settings and base renaming are limited to operators (permission level 2).
  • New - the orc warlord (impostor) and its three siblings. A named army leader that walks the map, finds you, and offers you a choice: pay up and walk away, or refuse and get a battle. There are four kinds - orc, goblin, pirate and undead - each with its own troops, own dialogue and own rules, and each with three temperaments (aggressive, idle, evasive).
  • New - encounters. Walk into a village and a warlord may demand tribute; walk into a structure holding an untouched loot chest and a warlord may claim it as his treasure. Refuse either one and the battle begins; accept and the siege ends - paying tribute costs you three experience levels, while giving up a treasure site teleports you outside it and keeps you out for ten minutes.
  • New - cinematic fights. A full-screen roster at the start (7 seconds), a large on-screen countdown for the ten seconds you have to position yourself, a boundary that you must physically bump into before it asks anything, a morale-collapse ending when fewer than 20% of the enemy remains, and a chase when you flee with more than that still standing. Nearby warlords of the same faction now join the same battle instead of queueing up one after another.
  • New - an in-game settings panel. The Professor faction quartermaster is now a tabbed panel: one tab for the old base actions, one tab to tune numbers live, including orc health, orc damage, ranged accuracy, Professor faction health, damage, attack speed and follow range, plus warlord spawn rate and spawn size.
  • New - the Professor territory map. A full-screen map with real terrain, the base and outpost territories drawn on it, a side list of every base and banner, one click to pan there, and one click to teleport. Operators can rename the main base and every banner; unnamed ones are shown as numbered bases.
  • New - the gong1 structure. An orc-built structure that generates in ordinary forests.
  • Changed - warlord spawning. Spawns are unlimited in number, spaced at least 8 chunks apart, and once you meet a warlord the surrounding area stops producing any warlord for three days. All of this is adjustable from the settings panel, and the world remembers it across restarts.
  • Fixed - natural spawns around places you fought in. Orc units were being counted against the vanilla mob cap even though they are never part of vanilla spawning, so ordinary monsters stopped appearing near battle sites. Orc units are now excluded from that count.
  • Fixed - a battlefield that stayed open after every enemy was gone. The end-of-battle check trusted a death event that silently misses enemies removed by the game itself, so the boundary stayed up until the timeout. The check now recounts the actual units.
  • Fixed - villages flooding you with warlords. Standing in a village re-rolled the encounter every three seconds, so a warlord appeared roughly every nine seconds. One encounter is now rolled per visit, plus a shared cooldown.
  • Fixed - undead troops had no gear. Zombies and skeletons arrived with nothing in their hands. They now spawn with armour, weapons, and working bows.
  • Removed - five systems that produced things out of thin air. The orc hive, the scout patrols, the coastal raid and bubble pearl, the Professor faction structure expedition and the powerful-creature hunter squad are all gone. Cave lairs are now the job of structures.
  • Also in this version - the Professor and Kosaka Wakamo. Hunger tuning, what Wakamo asks you for and when, Wakamo's obsidian cage, and a bond level that grows with the days you spend together. Kosaka Wakamo is a separate character who visits the Professor's territory - not the Smiling Professor.
  • Changed - the altitude cap for orc spawns was raised from 100 to 160, so the threat follows you higher up.

中文

  • 修复 —— 笑面教授在真正的服务器上完全不能交互。 对话、告别、军需官与右键喂食原先全挂在一个"仅客户端"的事件上,所以在专用服务器(客户端与服务端是两个进程)上这些功能全都无声失效。现在交互改走网络包,单机与服务器行为一致。狐坂若藻与军需官同样修好。
  • 修复 —— 老大战场边界原先只在单机存在。 它过去是把全局世界边界缩小(多人下会把远处玩家一起夹住,还有写坏存档 world 数据的风险),所以只在单机启用。现在改为每个玩家各自一份客户端边界:多人围城可用、多场战斗互不干扰、世界边界永不被动。
  • 新增 —— 多人混战。 站在战场外的玩家撞到边界时,可以选择「加入战斗」或「不管」;战斗边界要等最后一个参战者退出才消失。
  • 新增 —— 管理员权限。 军需官面板的设置与据点改名限定为管理员(权限等级 2)。
  • 新增 —— 兽人老大(假)与它的三个同族。 一个会在地图上走动、会主动找上你、给你两个选择的带名字的军队头领:交钱走人,或者拒绝开战。共四种 —— 兽人、地精、海盗、亡灵,各有自己的部队、台词与规则,并各分三种性格(主动 / 呆滞 / 躲避)。
  • 新增 —— 进入驱动的遭遇。 走进村庄可能被索要财物;走进有未搜过宝箱的结构可能被宣称为守宝者。两条路拒绝都会开战;接受则了结 —— 献上财物要交 3 级经验,让出宝地会被传送出结构并10 分钟内无法靠近。
  • 新增 —— 电影式战斗。 开场全屏名单(7 秒)、10 秒自由行动的大字倒计时、需要撞上去才会问你的边界、剩余 < 20% 时的「士气崩溃」收场,以及还有更多敌人时逃离会招来追击。附近的同阵营老大现在会并入同一场,不再排队一个个打。
  • 新增 —— 游戏内设置面板。 教授势力军需官改为页签面板:一页是原来的据点行动,另一页可以当场调数值 —— 兽人血量、兽人伤害、远程准头、教授势力血量 / 伤害 / 攻速 / 索敌,以及老大刷新。
  • 新增 —— 教授势力地图。 全屏地图,画真实地形、据点与前哨站范围,右侧列出每一处据点 / 旗帜,点一下视口跳过去,点地图上的旗可以直接传送。管理员可以给主据点和每一面旗起名,没起名的显示为编号据点。
  • 新增 —— gong1 建筑。 会在普通森林里生成的兽人建筑。
  • 改动 —— 老大刷新。 不再限制总数量,彼此至少间隔 8 区块;一旦与某个老大照面,周围一片区域3 天内不再出现任何老大。以上都可以在设置面板里调,并且存档记得住,重启游戏不会重置。
  • 修复 —— 打过仗的地方自然刷怪变少。 兽人单位原先会被算进原版刷怪名额(尽管它们从来不属于原版刷怪),导致战斗地点附近的普通怪物不再出现。现在兽人单位不再占用这个名额。
  • 修复 —— 敌人已经清空、边界却还挂着。 收场判定原先依赖一个死亡事件,而游戏自己"静默移除"的单位不会触发它,于是边界一直撑到超时。现在改为按真实单位重新对账。
  • 修复 —— 村庄里老大被无限重复触发。 站在村庄里每 3 秒就会重掷一次,等于大约每 9 秒必出一个老大。现在每次进入只判定一次,并叠加一段共享冷却。
  • 修复 —— 亡灵部队裸装。 僵尸与骷髅什么都没拿就出来了。现在会带上盔甲、武器,骷髅的弓也能正常射箭。
  • 移除 —— 五个"凭空产生内容"的旧系统。 兽人母巢、探子巡逻队、海岸入侵与泡泡珍珠、教授势力结构探索队、强大生物猎手队全部移除。巢穴这件事交回给结构。
  • 本版还包含 —— 笑面教授与狐坂若藻。 饥饿相关调参、若藻向你讨要东西的口径与分档、若藻的黑曜石牢笼,以及会随陪伴天数成长的羁绊度。狐坂若藻是另一位会来教授领地的角色,不是笑面教授本人。
  • 改动 —— 兽人刷怪的海拔上限从 100 提到 160,威胁会跟你到更高的地方。

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