orcinvasion-1.20.1Forge-1.1.8b
Curse Maven Snippet
What's new
English
- Reworked - the orc threat system. All three threat tracks now roll once per game day instead of every hour: default scouts at 15% per day, orc army at 5% per day. Kill rewards no longer stack - killing a tactical kid gives one single reward (+15% chance and -1 day cooldown on the next roll, then resets). Added a dry-spell bonus: every day a track fails its roll, its next chance grows by 1% (caps: scouts 10%, goblin scouts 3%, army 20%), and triggering resets it. Added a trigger penalty: after a track fires, its next roll is 10% less likely and 1 day longer, alternating. Sleeping in a bed adds another 1% per night (caps: 5% / 2% / 8%). All of this run-time state is now saved with the world, so a restart no longer reshuffles the schedule.
- Changed - the opening grace period is now 3 days, down from 7. Applies to default scouts, goblin scouts, hives and coastal patrols alike, so the world no longer stays quiet for a whole week before anything happens.
- New - the orc army. A full invasion force that does not simply appear next to you: it is founded as a virtual column 1024 blocks away, announces the direction it is coming from, marches in, and only starts deploying real troops in batches of six once it closes to within 128 blocks. It rolls once per game day at 5%, and after firing goes on a 5 / 7 / 9 day cooldown rotation (7 days on average).
- Rebuilt - the beast tide. Previously a 20-minute window of orcs endlessly pouring in around every player. It now calls in 3 to 5 armies at once, each from a different direction, one per player where possible - so with more players online, more armies come. Armies belonging to a beast tide march on everyone, not just the player who triggered it.
- Fixed - the Smiling Professor and the outposts. Reinforcement spawn positions were computed by three copy-pasted helpers, two of which could place troops inside solid blocks and leave them stuck; all spawn positions now go through one shared helper that refuses a bad spot instead of burying anyone. The Smiling Professor also no longer picks up obsidian when assembling constructs, since obsidian is what Kosaka Wakamo builds her walls and cages from. Fixed the opening cinematic re-playing for old saves and dragging players back to the world spawn.
- Rebuilt - the Smiling Professor's return to the outpost / home. The whole travel routine was rewritten so it is a real teleport with a proper "is there actually a home to return to" check, and so that only Professor units actually following the player are brought along.
- Improved - Kosaka Wakamo. Her affection-tier lines were reworked to be less blunt, she can now miss you and come looking for you after several days, she can ask you for food, Professor forces no longer accidentally hit her, and the safeguards that stop duplicate copies of her from existing - or an existing one from silently disappearing - were rebuilt.
- On hold - the exoskeleton system. Its content is no longer handed out: new players do not receive one, it is gone from the creative inventory together with the exoskeleton mod bench, and its crafting recipes have been removed. Exoskeletons already present in existing saves keep working normally. The author is no longer maintaining this feature.
中文
- 重置 —— 兽人威胁系统。 三套威胁系统全部从「每小时掷一次」改为「每个游戏日掷一次」:默认探子每天 15%、兽人军队每天 5%。击杀奖励不再叠加 —— 击杀一个战术小子只给一次奖励(下一次掷骰几率 +15%、冷却 −1 天,触发后清零)。新增**「干旱补偿」:某套系统当天没触发,下一次几率 +1%(封顶:探子 10%、地精探子 3%、军队 20%),触发即归零。新增「触发惩罚」:某套系统触发过后,下一次几率 −10%、冷却 +1 天,与正常轮次交替。睡觉也能提供助力:每睡一晚 +1%(封顶 5% / 2% / 8%)。以上运行期状态全部随存档保存**,重启游戏后节奏完全一致。
- 改动 —— 开局宽限期从 7 天改为 3 天。 对默认探子、地精探子、母巢与海岸巡逻一视同仁,世界不再安静整整一周才有动静。
- 新增 —— 兽人军队。 一支不会凭空出现在你身边的入侵部队:它先在 1024 格外成立一支虚拟军队(只推进坐标),并提示它是从哪个方向赶来的;一路行军到 128 格时才开始分批部署真实兵力(每批 6 只)。它每天 5% 概率触发,触发后进入 5 / 7 / 9 天冷却轮换(平均 7 天)。
- 重做 —— 兽潮。 过去是「持续 20 分钟、在每个玩家周围不断涌现兽人」。现在改为一次性派出 3~5 支军队,各自从不同方向行军过来,并尽量保证每个在线玩家都至少分到一支 —— 在线人数越多,来的军队越多。兽潮派出的军队会朝全服所有玩家推进,而不只是触发它的那一位。
- 修复 —— 笑面教授本人与据点。 补兵落点原先由三份各自复制的助手函数计算,其中两条会把兵生成在方块内部导致卡住;现在所有落点统一走同一套判定,拿不到合格落点就直接跳过,不再把兵埋进方块。笑面教授组装构造体时不再抽走黑曜石 —— 那是若藻用来搭墙、搭囚笼的材料。另外修复了老存档载入时开场电影视角重播、并把玩家传送回出生点的问题。
- 重置 —— 笑面教授「回据点 / 回家」。 整套回程逻辑重写为真实传送,并补上「教授到底有没有家可回」的判定;同时只带走确实在跟随玩家的教授单位,不会顺手把据点驻军一起拽走。
- 完善 —— 狐坂若藻。 若藻的好感档台词不再那么露骨;分开几天后若藻会想你并主动来找你,也会向你讨要食物;教授势力不再误伤若藻;「防止出现第二只若藻」与「防止已有的那只无声消失」的机制都已重做加固。
- 暂不提供 —— 外骨骼系统。 该内容不再发放:新玩家不会获得外骨骼,创造模式栏里也移除了外骨骼与外骨骼工作台,相关配方一并删去。老存档中已有的外骨骼仍可正常使用。 作者已无意愿继续维护更新此内容。
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