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orcinvasion

Added a lot of unique orcs and goblins, along with an exoskeleton system and NPCs with smart and dynamic systems.
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orcinvasion-1.21.1NeoForge-1.1.7.1

File nameorcinvasion-1.21.1NeoForge-1.1.7.1b.jar
Uploaded
Sep 24, 2026
Downloads
16
Size
3.7 MB
Mod Loaders
NeoForge
File ID
8963490
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:orcinvasion-1650336:8963490"

Learn more about Curse Maven

What's new

English

  • Crossover - the Fungal Infection: Spore mod. If that mod is installed and a Proto Hivemind exists anywhere in the world, the Smiling Professor will teleport to you and invite you to go hunt it down together. Decline and she comes back ten minutes later - and closing the dialogue outright counts as a decline too, so she will not pester you on a loop. Accept and she brings her whole roster along: every unit under her name, and you as well, is moved to the target in one go, and any unit that was out on a Station Voucher is returned to its post afterwards. When the hivemind dies, she and her troops go back to her base. None of this is a hard dependency - without that mod installed the whole feature stays silently switched off and the game loads as usual.
  • Fix - a village or outpost captured by the Professor now keeps its garrison. A flag planted far from her base showed a full roster of four and yet not a single unit was ever there: the recall system treated her main base as "home" for every unit in her faction, so a garrison standing hundreds of blocks away was judged to have strayed and teleported straight back to the base the moment it spawned. The same check also overwrote the unit's own recorded home, dragging its patrol anchor along with it, and the quartermaster looped in exactly the same way - which is how her base could end up with a dozen quartermasters stacked on top of each other. The anchor is now the unit's own post instead of the base, so a garrison stays where it was posted while a unit that genuinely wanders off still gets sent home. Existing saves heal on their own: the units piled up at the base are sent back to their flags. The spot chosen for a new flag also no longer lands on a village rooftop.
  • Fix - the Professor's constructs no longer linger after a fight. The previous fix stopped her from building a fresh set of three in every place she visited, but the ones already built still stayed put once the fighting was over - the routine that trims the roster back down to the cap only ever ran while enemies were nearby, so once things went quiet it never ran at all. This update also changes the rule itself: without a threat, a construct has no reason to exist. If nothing hostile is within range of her for five seconds straight, it falls apart and returns its blocks to the ground. In peacetime she keeps none of them up, and they are only rebuilt when there is something to fight.

中文

  • 联动 —— 《真菌感染:孢子》。 只要装了那个模组、并且世界上任意一处存在雏型蜂巢思维,笑面教授就会传送到你身边,邀请你一起去把它拆掉。拒绝的话,十分钟后教授会再来问一次 —— 而且直接关掉对话也算拒绝,教授不会卡在循环里反复弹窗。接受的话,教授会把名下所有部队一起带过去 —— 名下的每一个单位、加上你本人,一次性移到目标地点;而用驻留券派在外面的手下,事后会回到原来的驻留点。蜂巢思维死亡之后,教授和部队一起返回据点。这一整套都不是硬依赖 —— 没装那个模组时功能整体静默关闭,游戏照常启动。
  • 修复 —— 被教授占领的村庄 / 前哨站真的有驻军了。 插在远处的旗明明显示编制 4 个,实地却一个兵都没有:强制召回机制把教授的主据点当成了全势力所有单位的「家」,于是几百格外的驻军一刷出来就被判定为「离家太远」、当场传送回据点。同一道判定还改写了单位自己记录的「家」,把它的巡逻锚点一起带偏;军需官也是同样的循环 —— 这就是据点能堆上十几个军需官的原因。现在锚点改成了这个单位自己的岗位,驻军就留在它的岗位上,而真正跑丢的单位依旧会被送回家。旧存档会自行恢复:堆在据点的那些单位会被送回各自的旗。另外,新插的旗也不再落在村庄屋顶上了。
  • 修复 —— 教授的念力构装体不再在战斗结束后滞留。 上一次修复解决的是「教授每到一处就重造三个」,但打完之后留下的那批仍然赖在原地 —— 负责把编制收回上限的那段代码只在附近有敌人时才会执行,一旦没东西可打,它就一次也不会跑。这次还从源头改了语义:没有威胁,构装体就没有存在的理由 —— 教授周围连续五秒没有敌对目标,构装体就会散架,并把组成它的方块还回地面。和平时期教授身边一个都不会有,只有当有东西可打时才会重新造出来。