[Indev Build] OrbisAPI 1.12.2-1.1.3 (May 29th, 2018)
What's new
feature: Added XoShiRo256** and SplitMixRandom64 RNG classes, provides much better RNG performance for world generation
feature: Floor height attached to blueprint definition.
feature: Implemented "Chunk Masks", which allow preparation sectors to work on minimal versions of terrain data
feature: Getter and Setter static methods in NBTFunnel to use for map serialization. Also static UUID setter/getter functions.
change: Added client-side sector storage and partial sector support
change: Chunk masks are now y-indexed and use bit-shifts to index data
fix: Temporary instances now work properly if a player leaves
fix: Issues with overwriting existing Blueprints. Also fixed Structure Void not being placed with add/replace powers and "fill with void" option.
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