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Orbis

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Description




Official Tutorial

 

 

Video on Patch 1.0.14 - New Features

 

 

Have you ever wanted to play God?

Orbis adds a new Designer Gamemode, allowing you to build structures within a moment’s notice. Whether you need to quickly delete a region, replace blocks, fill shapes or copy existing structures, Orbis can help you out.



How do I use the gamemode?

To access the new gamemode, you must type the following in your in-game chat:

/gamemode 4

OR

/gamemode designer

OR

/toggledesigner

 

There is currently no "Designer" option in the Gamemode button for world creation, but it's something we'll be adding in the future. For now, activate the Gamemode as shown above.

Orbis gives you a selection of different "Powers" to place around with. When you activate the Gamemode, you'll notice that there's a new interface above your hotbar. This interface shows you the current Power you are using. By default, you are in the "Creative" Power, which is for all intents and purposes just like standard Creative function.

 

To switch to other Powers, you'll want to access the pivotal "Power Wheel". This can be brought up by holding TAB. You'll see a selection of different tabs and icons representing each Power. The first tab of this Power Wheel is detailed lower down, but first, let's talk about selecting.

 

SELECTING CONTROLS

 

Many Powers in the mod require you to select a region in the world. This is done by holding down the Left or Right Mouse Button and dragging a selection in-world. When you are actively selecting an area (and holding down the mouse button), you can use the Scroll Wheel on your mouse to change the reach of your 3D cursor temporarily. If you want to permanently change your reach, you can hold CTRL while using the Scroll Wheel.

 

You can also select things underground by holding down CTRL. Holding CTRL also activates "xray" vision for regions behind other blocks.

 

TAB 1: Powers
 


Clicking or letting go of TAB while hovering on one of the Power icons will make it so you select that particular Power. Each Power has their own function:

CREATIVE

As mentioned above, Creative simply resets you to the normal Creative function of the Creative Gamemode. This is the default Power.

SPECTATOR

This Power simply quickly switches you to the Spectator Gamemode. This allows you to quickly no-clip through terrain or structures while you're building.

FILL

This is one of many "selecting" Powers. While holding either left or right mouse button, you can select and drag a region in the world to carry out certain actions.

In the case of the Fill Power, selecting a region will fill the area with whatever Block you have held in your main hand.

 

DELETE

Delete is another "selecting" Power. Selecting with no Blocks in your hand will delete everything in your path. However, if you want to delete very specific Block type, hold that Block in your main hand while selecting.

REPLACE

Selecting will replace any non-Air blocks in the region with the Block you're holding in your main hand. If you want to replace a specific Block type, hold that Block in your off hand while holding another Block to replace it with in your main hand.

SELECT

This creates a temporary region in the world. When you've selected an area, you can press Ctrl + C to copy a Block Chunk item into your hand. With this, you can place it in chests or left-click/right-click to generate it wherever your 3D cursor is.



 

When you've selected a region, you can also press Delete on your keyboard to delete the contents of the selected region.

TAB 2: Selection Shapes
 


This tab has an array of Shapes you can use to dictate your selection with the various Powers. This tab is fairly self-explanatory - you choose a shape, and you'll start selecting with that shape instead of the default "Cuboid". These are the current shape choices:

  • Cuboid
  • Sphere
  • Line
  • Pyramid
  • Cylinder
  • Cone
  • Dome

In the future we'll allow users to script their own shape types.

TAB 3: Selection Methods
 


The third tab has a few different Selection Methods you can choose from. These methods dictate HOW you select regions.

  • Non-Uniform
    • Selections are completely unrestricted in terms of dimensions.
  • Uniform
    • Selections are restricted in dimensions: Width and Length are constrained to the same value.
  • Centered
    • Selections are restricted in dimensions: Width, Length and Height are constrained to the same value.
    • Selections are made outwards from the center.
  • Brush
    • Brush dimensions are Centered when defining a brush size.
    • You can define a brush size by holding Right Mouse Button and moving the mouse away from position you started holding down.
    • You can left click and hold to paint in the world.

UNDO AND REDO

 

Ever made a mistake? Wanted to go back? Well with Orbis, undoing an action (filling, deleting, placing a block chunk, etc) is as simple as pressing Ctrl + Z. That's right, it's that simple!

 

To redo any action you've gone back on, you can press Ctrl + Y. Do note that that current history size for your actions is 20, meaning you can only go so far back and so far forward! In the future I'd like to increase the minimum size and make it configurable in the in-game menu.

 

If you're in the Creative Power, you can also undo and redo both Block Placements, as well as Block Destruction. While outside of Creative Power, those undo and redo does not trigger for these actions. Undoing a destroyed block will also keep all data inside of it - so a chest with items in it or a command block with scripts in it will preserve all of that when undone!

 

CREATION SETTINGS

 

Creation Settings Cog Button

 

When opening the Power Wheel, you'll notice there's a cog button that opens up a Creation Settings menu. Inside here are a few configurable options. 

 

Creation Settings Menu

 

Place Air Blocks will make it so when you generate a Block Chunk, all air blocks inside of that Block Chunk will generate instead of not generating like they normally do.

 

Place Chunks As Ghost Regions will allow you to prepare Block Chunks ahead of time. When you place it, it'll place as a ghost region for you to make sure it's how you want that chunk to generate. After, you simply right-click the region and press "Generate". If you do not like the way the Block Chunk was placed, you can right-click and press "Remove".

 

Ghost Block Chunks

 

BLOCK PALETTES

 

Block Palettes are an important aspect of the mod. Let's say you want to Delete 2 or more specific Block types - you can do so by combining those blocks together into one "Block Palette", holding it in your hand, then selecting with the Delete Power.

So how do you create a Block Palette?



First you'll want to go to your Creative Inventory and click on the new button called "Combine Blocks". This will bring you to a whole new interface where you can combine blocks together in the matrix to the right.



As you can see, you can combine blocks together with different stacksizes. This is to define the "ratio" or "chance" for specific blocks when filling with that Block Palette.

To explain this in more detail, I'll first explain what happens if you try to Fill a region with a Block Palette:



As you can see above, my Block Palette with 7 Stone and 1 Gold Ore has generated favouring the Stone block type. This is because in terms of ratio, there is more Stone, so it will generate that more often.

Block Palettes are extremely useful and can be used with Fill, Delete and Replace in various ways. Give it a try!

ORBIS DIMENSION

 

Ever wanted to have a flat, blank canvas to work with in Minecraft? Say no more - the dimension the mod is named after is just the solution for you. Orbis is a pocket dimension unique to each player, and acts as a getaway to be creative without destroying your original world.

 

 

 

You can now also change the visuals of the floor inside your Orbis Dimension. To do this, click on the little cog with a blue orb inside of it in the Power Wheel. This is only shown while in the Orbis Dimension.

 

Orbis Dimension Settings Cog

 

In the Orbis Settings menu, you can find two tick boxes: One for changing the floor visual as a block, and one for changing the floor visual as a color. By default, it chooses color, with the hex color code of white.

 

To change the color of the floor, you simply search up a Hex Color Picker, pick the color you'd like, then paste the hex value into the input box like so:

 

Choosing Colored Floor Visual As Pink

 

As you can see, I chose the hex value of a light faded pink, and it changed the visuals in the background!

 

If you'd like to change the floor to a block instead, click the tick box next to the slot and add a block to that slot. In the picture below, I changed it to Crafting Tables, but you can change it to whatever you desire!

 

Changing Floor Visuals To Crafting Tables

 

What's next? Wasn't there meant to be more?

This is a VERY early Alpha version which shows off the building aspects of the mod.

Earlier in the year we showed posters showing off procedural generation tech that allowed you to create dungeons, cities, villages, etc. This technology is very far into development but is NOT YET READY for public testing. What this version contains is the BUILDING TOOLS that Orbis and its Designer Gamemode have to offer. We decided to release this early since we've had positive reception to these early features. Keep in mind this is still work-in-progress, and the very ambitious features mentioned earlier are still very much on their way. We appreciate your patience during this time!

For more information on the future of this project, check out the poster below: