File Details
OpenGlasses-MC1.12.2-2.2-53.jar
- R
- Dec 19, 2020
- 401.23 KB
- 164.0K
- 1.12.2
- Forge
File Name
OpenGlasses-MC1.12.2-2.2-53.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
note: if you update the mod do a powercycle (turn off/on) on your opencomputer once, as OC uses buffers for some functions
Glasses need to be linked/paired again with your terminal after updating from 2.x.x to 2.1.x+
2.2-53:
* fixed glasses not rendering when worn as baubles cosmetic
* fixed issues with item renderer for some items
* fixed some NPE
* added config option to set a widget limit
* fixed 2D Overlay rendering absolute when absolute rendering for world is enabled (...)
2.2-50:
* fixed invisible mobs with thermal vision when Optifine isn't installed
* fixed EnergyBuffer/Widgetlimit of new crafted Glasses being 0
* fixed addVertex returning nil instead of the vertex index
* fixed setVertex not working reliable
* added setCulling method to disable face culling on widgets, so that their back face is drawn
2.2.-44:
* added Keyboard Upgrade for Glasses (add an OpenComputers Keyboard on an Anvil to install)
* added stable Overlay Hotkey which opens the Overlay and keeps it opened until the Player presses ESC (thanks to hohserg1 for that Feature)
* added Keyboard Events to the stable Overlay (thanks to hohserg1 for that Feature)
2.2.-42:
* hopefully fixed the black/white screen bug of 2.2-41, turning on/off Optifine Shaders while the game is rendering is still a bit wonky, not sure when im going to spent another day on a fix for this -.- (for now it seems to work reliable if you change Shaders while in Main Menue,ThermalVision should work with FastRender enabled now, too)
2.2.-41:
* fixed render issues when Optifine FastRender is enabled
* fixed breaking other mods rendering incompability (e.g. LightOverlay Mods)
2.2-38:
* fixed translation keys conflicting with other mods under some circumstances
* better support for Optifine (Mod should now work fine with Shaders enabled) actually not compatible with FastRender enabled, im working on a fix for that fixed in 2.2-41
* removed Library which was shipped with the mod before, you have to download it by yourself if your client doesnt auto download dependencies
2.2.-36:
* fixed issues with ThermalVision / NightVision
* fixed Client crash when connecting to servers
* fixed World Widgets sometimes not rendering
* added clamping to updateModifier Method for color values
* added separate Keybind for Glasses Config Screen (defaults to Shift + C)
* added support to render Protected Areas of OpenSecurity (requires latest OpenSecurity Build, and upgrade the glasses with NanoDNA on an Anvil, hotkey can be set in the Minecraft Control Settings)
* added some initialization sequence to the glasses Overlay
2.2.-24:
* added Thermal Vision, which can be enabled with a Hotkey (check your controls). Requires Geolyzer, Daylight Sensor and Nightvision to be installed on the Glasses. Thanks much to Barteks2x who helped me troubleshooting shader issues =)
* fixed Bugs (thanks much to mrmakeit and djpadbit for reporting the issues)
- Widgets with owner didnt render (Glasses have to be relinked once if you already linked them)
- getUserLookingAt() wasn't working on servers
- Client crashed when trying to open the Glasses GUI after removing the Glasses from the Baubles Slot
- startLinking() didnt work with playername as argument
- widget.addColor not checking for correct range of input values
2.1.1-6:
* fix server startup crash when RTFM mod is installed
* fix issues with BungeeCord (Client events not working, which made the mod not work as expected when running behind BungeeCord Proxys)
2.1.1-1:
* fix server crash when client connects with outdated mod version (mod version mismatch)
2.1.1:
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* new item Glasses Terminal Card for internal use #54
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* Terminal Block can now be used as Upgrade for Tablets, Robots, etc. #54
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* Glasses can be linked to multiple Terminals
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* Glasses got a configuration GUI (opens with interaction hotkey while sneaking) to accept/deny link requests and to configure/remove links to terminals
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* some new terminal lua methods (startLinking(), getUserPosition(), getUserLookingAt(), setRenderPosition())
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* absolute rendering (relative to 0, 0, 0 instead of the terminal location) in the world is now possible (can be disabled in the mod config), this requires the glasses to have a (opencomputers) navigation upgrade
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* cleaner tooltip for the glasses, which doesnt occupy the whole screen \o/
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* terminals world position isn't exposed to the glasses Tooltip anymore #62
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* interaction events now include player rotation/facing (this extra information requires a geolyzer upgrade on the glasses)
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* new recipe for glasses and the terminal block
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* optional support for RTFM Mod, which adds a ingame manual item (Manual is still available through OpenComputers handbook)
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* widget.getRenderPosition() doesnt return 0, 0, 0 anymore... how to use the method
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* lots of code refactoring
2.0.6:
* fix potential crash when glasses get unequipped
* fix another wrong renderflag when using some widgets
2.0.5:
* rotate OBJModel3D Widgets around 0,0,0 when facing players (they've been shifted by 0.5 in each direction before)
2.0.4:
* changed some rendercode which should improve fps and make the mod work better with optifine (note: rebind the Optifine Zoom key or OpenGlasses overlay key if you use both mods)
* removed call budget from the widgets add/set methods
2.0.3:
* set default orientation so that it fits old orientation (sorry if one of the 6 downloaders of 2.0.2 already made unnecessary changes :-/)
* fixed some display issues with openglassesDemo lootdisk
2.0.2:
# changes
* bumped to current opencomputers version MC1.12.2-1.7.3.146
* reworked text alignment, this might mess with old code if you used text alignment, so take a look on these examples: OpenGlasses Wiki - Alignment Examples
# new features
* experimental TrueTypeFont support for text widgets OpenGlasses Wiki - TTF Syntax
* alignment options for Text3D Widget
# bugs fixed:
* flickering text render
* glasses still rendering when power runs out
* hopefully fixed glasses resetting to default state and forgetting all their upgrades and linked terminal
* glasses status info rendering in world space (e.g. NO POWER info text)
2.0.1:
bugs fixed:
#52 - EntityTracker3D not recognizing players
#53 - custom shape widget crashing the game and not rendering correct
OpenGlasses Items are now listed in own creative tab

