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Open Tower Defence

A mod that enable customize tower defence by data pack

File Details

OpenTowerDefence-1.20.1-1.3.1.jar

  • R
  • Oct 4, 2024
  • 1.82 MB
  • 714
  • 1.20.1
  • Forge

File Name

OpenTowerDefence-1.20.1-1.3.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:open-tower-defence-807555:5782641")
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1.20.1-1.3.1

New Features

  • Added Pea Shooter, Diamond Shooter, Sun Flower, Laser Sunflower, Flying Shooter, and a batch of simple examples.
  • Item descriptions in item settings now support internationalization.
  • Added laser_color option to fix the laser color.
  • Added can_breath_in_water option to allow entities to breathe underwater.
  • Introduced OTDFlyingMoveComponent (vanilla one does not support distance control).
  • Added must_see_target field to the shooting component to restrict targets to those within the line of sight.
  • Added use_cost to item settings for flexible control over item usage consumption.

Bug Fixes

  • Incorrect position of the summon effect component.
  • The laser component requires both continuous effect and final effect to be present, otherwise, it will not work.
  • The player option in class_filter does not work.
  • Pult only hits itself if auto-tracking is not enabled.
  • Bullet hitbox do not work.
  • KubeJS cannot modify the currently playing animation.
  • Bullet transparency and scaling options are ineffective.
  • The growth component ignores the NoAI setting.
  • Render offset issue for summon card cooldown in the GUI.

Other Changes

  • Entities with NoAI no longer trigger the continuous effect component.
  • Removed entity assertion filtering component.
  • Flight speed is now affected by the FlyingSpeed attribute.
  • Added an option in the configuration file to show or hide default plants.