File Details
OpenTowerDefence-1.20.1-1.3.1.jar
- R
- Oct 4, 2024
- 1.82 MB
- 714
- 1.20.1
- Forge
File Name
OpenTowerDefence-1.20.1-1.3.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
1.20.1-1.3.1
New Features
- Added Pea Shooter, Diamond Shooter, Sun Flower, Laser Sunflower, Flying Shooter, and a batch of simple examples.
- Item descriptions in item settings now support internationalization.
- Added
laser_coloroption to fix the laser color. - Added
can_breath_in_wateroption to allow entities to breathe underwater. - Introduced
OTDFlyingMoveComponent(vanilla one does not support distance control). - Added
must_see_targetfield to the shooting component to restrict targets to those within the line of sight. - Added
use_costto item settings for flexible control over item usage consumption.
Bug Fixes
- Incorrect position of the summon effect component.
- The laser component requires both continuous effect and final effect to be present, otherwise, it will not work.
- The player option in class_filter does not work.
- Pult only hits itself if auto-tracking is not enabled.
- Bullet hitbox do not work.
- KubeJS cannot modify the currently playing animation.
- Bullet transparency and scaling options are ineffective.
- The growth component ignores the NoAI setting.
- Render offset issue for summon card cooldown in the GUI.
Other Changes
- Entities with NoAI no longer trigger the continuous effect component.
- Removed entity assertion filtering component.
- Flight speed is now affected by the FlyingSpeed attribute.
- Added an option in the configuration file to show or hide default plants.

