Open Modular Lighting 1.0.0-alpha.1+1.20.1
Curse Maven Snippet
What's new
Added
- Config file config/openmodularlighting.json with the 1.7.10 settings, documented in the file and synced from the server on join
- Electric floodlight: straight, narrow cone and wide cone beam, Team Reborn Energy, battery slot, dye colour
- Non-electric (carbon) floodlight burning furnace fuel
- Crafting items: raw and glowing filament, light bulb, fuel dissolver, mantle, non-electric lantern, light debug tool
- Recipes for the crafting items and both floodlights; recipes of blocks disabled in the config are not loaded
- UV floodlight: a beam of UV light that damages living entities (custom damage type)
- Small and square fluorescent lights (the small one can be turned with a stick or wrench)
- Grow light: grows the crop two blocks below it, with normal lighting or black light
- Jade support: lights show invert and mode in the Jade overlay (optional, Jade is not required)
- Light debug tool: while held, light blocks are shown as wireframes (yellow phantom lights, magenta UV lights)
Changed
- Floodlights keep their light blocks while off and only switch them, instead of placing and removing them
- Lights re-check their beam every 20 seconds on average (random), so it follows world changes that sent no block update
Fixed
- Light bulbs can be crafted when only the grow light is enabled

