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Offline Player Cache: Directors Cut

A port of Offline Player Cache which is a API Mod using Fabric to allow caching player data on the server while the player is offline.

File Details

1.0.0+1.20.1

  • R
  • May 16, 2024
  • 56.44 KB
  • 148
  • 1.20.1
  • Fabric + 1

File Name

offline-player-cache-1.0.0+1.20.1-fabric.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:opc-directors-cut-1019391:5349525"

Quilt

modImplementation "curse.maven:opc-directors-cut-1019391:5349525"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog

  • Reimplemented the OfflinePlayerCache.
  • Added internal type safety for values.
  • Implemented more fleshed out command details, which will help provide more context on certain things.

Changes

  • CacheableValue has been transformed into CachedPlayerKey, which better represents its purpose, which is to be a middleman in caching your data into the server.
  • OfflinePlayerCacheAPI is the class that will be used to both register and get the cache (via constructor with server).
  • > The cache and its API should not be used on the client.

In order to learn about registering and using your key, please consult with the readme or the wiki.