axyon-0.7.8-alpha.jar
Curse Maven Snippet
What's new
0.7.8-alpha Highlights (the smoothness update)
- Added - a deeper Vulkan frame pipeline: the headline of this release
- Vanilla's Vulkan backend only ever keeps 2 GPU submissions in flight, so any tiny GPU or driver delay instantly stalls the game — this was measured as the primary cause of the periodic micro-stutter
- Axyon now runs a 4-deep pipeline: in field testing this removed the measured stall entirely, raised FPS 5-8%, cut worst-frame spikes by ~40%, and made remaining micro-events imperceptible in normal play
- Set vkSubmitDepth=2 in the config to restore exact vanilla behavior (2-6 supported)
- Updated - upload pacing is now ON by default: chunk-mesh uploads spread across frames instead of bursting
- Validated in a full modpack at render distance 25: worst-frame times down up to 39% with no average-FPS cost
- Added - the draw-list elimination engine (experimental, off by default)
- On quiet frames the game skips rebuilding its terrain draw list and re-issues it from GPU-resident caches; in controlled benchmarks this is worth +10-19% FPS on terrain scenes with memory churn cut in half
- Kept off by default honestly: in live gameplay the world rarely goes quiet enough for it to engage, so it currently benefits static scenes far more than active play
- Guarded by a 22-million-frame safety record, 13-scenario invalidator torture testing, screenshot verification, and live tripwires
- Added - Lag Detective forensics went from a stopwatch to a crime lab
- Every detected hitch now logs a complete frame timeline (world, interface, presentation, and frame-handoff spans) plus GPU-pipeline and driver-allocation measurements, so a stutter report carries its own diagnosis
- Fixed - translucent rendering on the experimental skip path drew water with a doubled position offset (invisible or misplaced water); proven correct by pixel-verified screenshots
- Fixed - config settings added in recent versions were missing from the config file: they could not be discovered there and were erased whenever the game saved its config; all settings are now written and documented in the file
- Updated - internal hardening from a full release audit: diagnostics can never crash the game (probe failures degrade to silent logs), timing telemetry can no longer report phantom values across pause menus or world changes, and log formatting is locale-independent
- Updated - the F3 panel shows the skip engine's live status while it is enabled (cost, threshold, decision, and efficiency)
- Updated - the benchmark progress bar now says "turning" instead of "orbiting"
- Removed - the experimental leaf culling option (off by default since it shipped)
- It thinned canopy interiors visibly, which permanently violates Axyon's rule of preserving vanilla visuals exactly — it was never going to be enabled, so it is gone rather than carried as dead weight
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