ontime+neoforge+1.21.11-5.0.0.jar
Curse Maven Snippet
What's new
Version 5.0.0 — a thank-you for the 2,000+ downloads across both platforms! Major changes!
Added
- Several executions of the same timer at once:
sharedgives everyone one clock,eachgives every player their own (/timer start) - Audiences: an execution can be for everybody, for a list of players or for a selector such as
@a[team=red] - In-game admin panel with
/timer gui: executions, timers and settings, with a full-screen editor for everything a timer has - Combinable trigger conditions: any of them, all of them at once, or at least N, each watching whoever you choose
- A pause per command instead of one figure for the whole timer
- Visual placement screen for the
CUSTOMposition, with a live preview of the counter - Hide during cooldown, per timer and as a server default
/timer confirm, asked before creating more executions at once than the configured threshold
Changed
- Cloth Config and ModMenu are no longer used or required; every setting lives in the in-game panel
- Every setting a counter draws with belongs to that counter: the twelve display values are copied when it is created, so changing a server default now only affects new timers
- The finish command is one entry in the command list rather than a field of its own, and a timer may have none
- Conditions folded into
/timer trigger; every trigger says whether it starts or ends the timer - Breaking: the WebSocket feed requires an access token; existing consumers will need updating
- Breaking: the
Command Delaysetting is gone, replaced by the pause each command carries - Breaking, for mod developers: the API was rebuilt for concurrent executions and no longer carries its 4.0.0 shape
/timerwas rewritten: one form per command, and completions that offer what the argument actually accepts- The web panel was rebuilt: light and dark themes, a language picker, and everything the in-game panel can do
Fixed
- A timer with a start trigger could never fire while another timer was running
- The NeoForge jar never contained the web panel's page, so the panel failed to open on that loader
- The counter overlapped Jade when placed with a custom position preset
- More than one timer's tick sound could play at once
Improved
- Executions are sent to each player as one message per distinct view rather than one per player
- The web panel's board is built only while somebody is watching it
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