Fight, train and raise your power level to become the strongest being on earth! Start at 0 power level, as you choose your journey as a hero or monster, and kill mobs, and collect xp to raise your power level. Power level will increase or decrease your physical capabilities. As your power level goes up, you will become stronger and earn new special moves.
CONTROLS:
Move 1- Z Cooldown: 10 sec
Move 2- X Cooldown: 20 sec
Move 3- C Cooldown: 1 min
Hydrated form for ocean origin- V Cooldown: 5 min
Meteoric burst for space origin- V Cooldown: 5 min
Change Martial Arts Style for Martial Arts fighting style- V Cooldown: None
Gaia cannon for Lava Origin- B Cooldown: 5 min
Collapsing Star Roaring Cannon for Space Origin- B Cooldown: 5 min
Player type:
At the start of the game, when first joining, you will have the option to pick a type between monster and hero. This is the most important factor, as it will affect your entire gameplay, whether that is how some mobs may react to you, or what kind of physical boosts and fighting styles you have.
Hero: Heroes will have the default origin of land, but you will be able to choose your fighting style. Heroes (Coming soon) will be passive towards you, but monsters (Coming soon) will be hostile towards you.
Monster: Monsters will have the default fighting style of Brute Force, but you will be able to choose your origin. Both Heroes and Monsters (Coming soon) will be hostile towards you.
Fighting Styles:
If you picked Hero as a player type, you will have to option to pick a fighting style, but if you picked monster, your fighting style will be Brute Force. This will also affect your physical capabilities and special moves. Most fighting styles have three moves, move 1, move 2 and special move. Move 1 will have a 10 second cooldown with a requirement of power level 3, move 2 will have a 20 second cooldown with a requirement of power level 20, and move 3 will have a 1 minute cooldown with a required power level of 100.
Esper: Espers have slow falling and will never take fall damage.
Gravity manipulation- This is the first move for Espers. All entities in a certain radius will be affected by antigravity, and begin to fly up towards the sky. Shortly after, all entities flying up will stop, and fall down at incredible speeds, as gravity for them multiplies. This move will deal heavy damage to mobs that are affected by fall damage. The speeds at which they fly up and fall down will vary depending on the esper's power level.
Psychic binding- This is the second move for Espers. All mobs in a certain radius will slow down or stop moving for a certain amount of time. This move is like freezing time for mobs in a certain radius. The amount entities slow down will vary depending on the user's power level, and a high power levels, mobs around the user may completely stop moving.
Meteor strike- The special move for Espers. The user will grab a gigantic meteor from outer space, and bring it down from the sky at incredibly high speeds, dealing crazy amounts of damage to entities and the environment nearby. The meteor can first be seen from the sky, and upon landing, and the damage is around village level.
Sword: Sword fighting styles will be able to start with a sword that deals a good extra amount of damage, and they will have boosted haste and speed.
Atomic slash- This is the first move for Swordsman. The user will slash 100 times around them at incredible speeds, cutting and dealing damage to nearby entities. The damage will be affected by the swordsman's power level.
Air blade- This is the second move for Swordsman. The user will slash the air a tremendous speeds, launching very sharp winds that slice everything in its way, and upon hitting a mob or block will explode and deal damage to nearby entities. The damage will vary based off of the swordsman's power level.
Atomic Beeline Slash- This is the special move for swordsman. A much stronger version of the atomic slash, the swordsman will make bigger slashes in a bigger radius than Atomic slash, and will slash many times, dealing crazy amounts of damage to all nearby entities and damaging the terrain slightly. The damage will vary depending on the swordsman's power level.
Flashy Slash- While holding the Instakill Katana, the swordsman can right click the air to launch a very fast slice which will release a very fast, sharp blow of air much like the Air blade, except dealing more damage. Damage will vary depending on the Swordsman's power level.
Four shadows burial- While holding the Ninjato, the swordsman can right click the air. The swordsman will begin to move a tremendously fast speeds, which will look as if there are four clones of him. After a short amount of time, the four afterimages will strike nearby entities dealing large amounts of damage. Damage will vary depending on the swordsman's power level.
Metal Bat: Metal bat fighting styles will be able to start with a Metal Bat that deals a good extra amount of damage, and will have enhanced physical capabilities, as well as fighting spirit.
Dragon thrashing- The first move for metal bat fighting style. The user will hit all nearby entities many times, dealing heavy damage. Damage will vary depending on the user's power level and fighting spirit.
Savage hurricane- The second move for metal bat fighting style. The user will spin the metal bat so fast that a tornado will begin to form where they stand. The tornado will start of tiny, and grow into a size around the size of an enderdragon. The tornado will destroy terrain and deal damage to nearby entities. Damage will vary depending on the user's power level and fighting spirit.
Spiral of overwhelming victory- The user will spin very fast, causing terrain nearby to explode, and dealing crazy amounts of damage to all entities in a certain radius. Damage will vary depending on the user's power level and fighting spirit.
Fighting spirit- As the user takes more and more damage, their fighting spirit will rise, increasing damage and physical capabilities. Metal bat users will reach their peak strength at half a heart, as they will gain overwhelming strength much greater than when they are max health. The more max hearts the user has, the more damage they can take, therefore the better the effect of fighting spirit will be.
Tank Top: Tank top fighting styles will be able to start with a tank top which will raise their armor, and will have enhanced physical capabilities.
Tank Top Blow- The Tank Topper will smash the ground, and the ground will explode. Nearby entities will take damage, and lose balance and bounce up slightly before becoming paralyzed for a breif moment. Damage will vary depending on the user's power level. Damage will vary depending on the Tank Topper's power level.
Tank Top Punch- The Tank Topper will punch entities very close by, dealing good amounts of damage to all entities in a very small radius.
Tank Top Tackle- A huge explosion will occur as the Tank Topper smashes all nearby entities dealing crazy amounts of damage. Damage will vary depending on the Tank Topper's power level.
Martial Arts: Martial Arts fighting style will have enhanced resistance, and is unique as it has many different attacks. All attacks will vary depending on the user's power level.
Change martial arts styles: This move will allow the user to switch between martial arts styles, so move 1, 2, and special move will all change. There are 8 fighting styles. As you go up power level, you will unlock more and more fighting styles, until you have unlocked them all.
Dark Hell Assassination art: The very first fighting style. This fighting style focuses mainly on single, powerful attacks.
Devil Cry Low kick: The user will kick nearby entities dealing damage.
Bear killer middle kick: The user will kick nearby entities slightly harder dealing more damage.
Hell dispatch chop: The user will swing their arm in a chopping motion dealing heavy damage to nearby entities.
Void Fist: The second fighting style.
Void sky dragon fist: A fury of blows that will deal damage to all nearby entities. This fighting style focuses on a variety of combo and single blow attacks.
Void shaking tiger fist: One single powerful blow that will deal heavy damage to nearby entities.
Void phoenix ascension fist: One, single, very powerful blow that will deal a lot of damage to all nearby entities.
Water Stream Rock Smashing Fist: The third fighting style. This fighting style is offensive, but a lot more defensive.
Fang interpolation- A series of powerful blows that will hit entities in vital spots dealing a lot of damage.
Water stream encampment- A shield of water surrounds the user, as the user blocks and completely neutralize all incoming blows.
Awakening breath- The user will breath in a specific way enhancing all physical capabilities, and a small explosion will occur around the user showing the amount of energy.
Whirlwind iron cutting fist: The fourth fighting style. This fighting style is completely offensive.
Whirlwind iron cutting fist move 1- A serious of sharp attacks that will cut nearby entities as if the user was holding a sword.
Whirlwind iron cutting fist move 2- A single, sharp and powerful blow that will cut and damage nearby entities.
Whirlwind iron cutting fist special- A fury of powerful and sharp attacks dealing serious damage to nearby entities.
Exploding heart release fist: A fighting style which will cause the user's heart to beat explosively, dealing extreme amounts of damage each hit.
Exploding heart release fist move 1- Continuous attacks that will cause serious damage to nearby entities.
Exploding heart release fist move 2- Many hits around vital points of nearby entities dealing even more damage than move 1.
Exploding heart release fist special- One, single, blow of fury that will deal insane amounts of damage to nearby entities.
Ultimate Fighting styles- Each ultimate fighting style only has one move, and are put together in this sixth main fighting style.
Cross fang dragon slayer fist- A series of sharp, offensive and defensive attacks and blocks that deal crazy damage around nearby entities.
Roaring aura sky ripping fist- A move similar to Cross fang dragon slayer fist, only dealing more damage.
Monster Calamity God Slayer Fist- The strongest martial arts style in this mod, a fury of fast and continuous combo attacks dealing crazy amounts of damage.
Perfected Monster Calamity God Slayer Fist- Upon reaching a power level of 1500, the user's limiter may begin to fall off. As a result, Monster Calamity God Slayer fist will be perfected, and the final blow of Monster Calamity God slayer fist will punch the air so hard it will launch very powerful winds at high speeds obliterating everything in its path. This move is enough power to destroy giant parts of biomes. Upon hitting an entity or block, there will be an explosion big enough to destroy a village.
Cyborg: The cyborg fighting style will give you fire resistance.
Incinerate- A giant explosion will occur dealing damage to all nearby entities around the user. The explosion size will vary depending on the user's power level.
Machine Gun Blow- A fury of fast punches will deal damage to all nearby entities around the user, and all entities will be affected by crazy knockback. The damage will vary depending on the user's power level.
True Spiral Incineration Cannon- A very powerful beam of fire will burn and explode everything in its path as it destroys and damages nearby terrain and entities. Upon hitting a block or entity, the beam will end and explode with incredible strength. The damage will vary depending on the user's power level.
Brute Force: The sixth and final fighting style in the mod, brute force can come in two forms: Hero or Monster. Depending on your player type, you will have different moves. Brute force will also give you haste, making it faster to mine blocks.
BRUTE FORCE FOR HEROES:
Normal Punch- A powerful punch dealing damage to nearby entities and the surrounding environment. Damage to both entities and terrain will vary depending on the user's power level.
Consecutive normal punch- A series of normal punches, dealing even more heavy amounts of damage and knockback. Damage to both entities and terrain will vary depending on the user's power level.
Serious Punch- A much more powerful version of the normal punch. Damage will vary depending on the user's power level. Damage to both entities and terrain will vary depending on the user's power level.
Serious Punch without limiter- After reaching a power level of 2000, the user's limiter may begin to fall off. This will cause the user's serious punch to become much, much stronger. When using the serious punch after reaching a power level of 2000, the user's fist will punch the air so hard a shockwave will be launched in the direction the fist points. The shockwave will be bigger than that of any other attack in the way, killing and obliterating almost anything in its path. Upon hitting a block or entity, an explosion will occur that will have enough power to destroy a village or more. This move may be the strongest move in the game, being able to destroy biomes with a single punch when reaching a power level of 2000.
BRUTE FORCE FOR MONSTERS:
Feline Retribution- Very fast and sharp slices with the nails of the user, dealing damage to all entites around. Damage will vary depending on the user's power level.
Platinum Rings- Three powerful hits with the arms and legs of the user will deal damage to nearby terrain and do heavy amounts of damage to all nearby entities.
6666 Leg Grand Drill- Consecutive powerful blows aiming straight towards the ground will drill a giant hole straight down for as much as 180 blocks. At surface level, this move can reach bedrock almost immediately. This move messes with nearby terrain and deals a lot of damage to all blocks in a radius of the grand drill attack.
Origins: If you chose monster, you will be able to select your origin. If you chose hero, your origin will be land.
Land Origin- You will have haste, and will be able to mine blocks faster. This will be affected by power level.
Lava Origin- You will have fire resistance, as well as a Monster Special Move.
Gaia cannon- After reaching level 1000, the user will unlock this move. The monster special move for Lava Origin. Multiple Beams of fire will shoot, each one being much like Cyborg Fighting Style's Special move True Spiral Incineration Cannon, dealing heavy amounts of damage to nearby terrain and entities.
Ocean Origin- You will have conduit power, dolphin's grace and water breathing as well as a Monster Transformation Move.
Hydrated Form- After reaching level 500, the user will unlock this ability. A form for the ocean origin. It will begin to rain in the overworld, as the user hydrates. This will cause the user to enter his Hydrated form for 30 seconds, and the user will gain physical boosts as much as 300% of his current power level.
Space Origin- You will have night vision and insane regeneration, as well as a Monster Special Move and Monster Transformation Move.
Meteoric Burst- After reaching level 500, the user will unlock this ability. As the ground around the user explodes, a shockwave of light will appear and the user will enter his Meteoric Burst state for 30 seconds. The user will gain physical boosts as much as 300% of his current power level.
Collapsing Star Roaring Cannon- After reaching level 1000, the user will unlock this move. The Space special move for Space origin. Multiple strikes of lighting and energy will charge the user, as a beam of incredibly powerful energy will be launched from the user. This move will launch a giant beam that will obliterate everything in its path being able to cause enough damage to destroy big parts of biomes and upon hitting an entity or block, will cause a giant explosion.
Swords: There are many swords in the game.
Katana- A default katana.
Ninjato- This sword is required for Four Fold Burial.
Instakill Katana- This sword is required for Flashy Slash.
Sun Blade- This sword is the second strongest sword before both Sun and Moon blades awaken (+100 dmg), and the strongest after awakening (+400 dmg).
Moon Blade- This sword is the strongest before both Sun and Moon blades awaken (+150 dmg), and the second strongest after awakening (+300 dmg).
In order to awaken the Sun and Moon Blade, you must have a sword fighting style, and your power level must be at least 200.
Top 20 strongest moves in this mod so far (Author's opinion)
1. Serious Punch (At power level 2000)
2. Collapsing Star Roaring Cannon
3. Monster Calamity God Slayer Fist (At power level 1500)
4. Gaia Cannon
5. 6666 Leg Grand Drill
6. Asteroid Fall
7. Maximum Fighting Spirit: Spiral of overwhelming victory
8. True spiral incineration cannon
9. Meteoric Burst
10. Hydrated Form
11. Atomic Beeline Slash with Sun or Moon blade
12. Tank Top Tackle
13. Minimum Fighting Spirit: Spiral of overwhelming victory
14. Gravity Manipulation
15. Incinerate
16. Flashy Slash
17. Four Fold Burial
18. Awakening Breath
19. Exploding Heart Release Fist special move
20. Whirlwind iron cutting fist special move
NOTE: This mod is still in testing phase, and only an alpha version has been released. This mod is currently mainly for singleplayer, and may not work on servers.
Upcoming updates:
V1- A full version of the mod with little/no bugs
Hero Association and Monster Association rankings and ratings
Threat levels
V2- The first structures and mobs in the game, Legendary Demon Blades
V3+- More gameplay with mobs and structures

