OmniKey 1.0.2
Curse Maven Snippet
What's new
Fixes
Delayed single taps now reach every mod. On keys that also have a double tap, a single tap could get lost with mods that check whether a key is held down (like ParCool’s dodge and wall run). It now works, and holding the key keeps the action held.
Double taps no longer wait for another keypress. With some mods (like Arc), a double tap only kicked in after you pressed another key. It now fires right away.
No more false conflict warnings. A key with different gestures (say, tap E for advancements and double-tap E for inventory) is no longer flagged as a conflict. You’ll only see a warning when two actions are on the exact same gesture, or another mod also uses that key.
Moved keys are shown properly. If you’ve moved an action to another key, the old key now says where it went instead of listing it as a conflict
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
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