promotional bannermobile promotional banner

Omni

A new crystal geode variant, ambient biome sounds, and unique blocks!

File Details

Omni-1.16.4-1.2.0

  • R
  • Nov 30, 2020
  • 2.72 MB
  • 636
  • 1.16.4
  • Forge

File Name

Omni-1.16.4-1.2.0.jar

Supported Versions

  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:omni-417801:3126946")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

RELEASE FINALLY (after 20 days)!

I'll try to get one more 1.16.1 version out. Just one. Then you gotta face the facts and move to 1.16.4 ;)

 

Should fix issues with servers - if not let me know asap.

Also finally added a Configuration file (omni-common)

 

There is a SEECRET feature that generates on the surface of the Overworld!

 

Fixed a bug where some loot chests wouldn't generate loot

 

Added Seahorses

-tame with Kelp

-taming a large Seahorse allows you to ride it!

-they drop coral

-secret skin oooh (think Spongebob)

-bucketable (Thanks Evo for the texture!)

 

Removed the Malachite Totem

Added Malachite sounds

Added Carved Malachite and Malachite Shards

Malachite Geodes no longer replace water - still a bit buggy

Malachite Geodes no longer spawn floating in oceans

Malachite Geodes use Granite for the outer layer in order to be able to locate them more easily

Fixed Malachite Loot Tables to be more accurate to 1.17

 

Added Brazilian Portugese Translation (thanks to Estallarion <3)

 

Better Falling Concrete Powder rendering

Improvement to Falling Concrete Powder hitbox size and drops

Concrete Powder does not replace vanilla concrete powder - should fix compatibility issues

 

Added Carved Wood

-made from 4 Wood of the same type

 

Removed Glazed Terracotta Pillars - there is a much better mod for those here!

 

Polar Bears have a 1/40 chance to spawn a Stray rider

Zombie Horse transmutation

 - strike a horse and zombie with lightning to get a zombie horse!

 

Speleothems deal damage when falling - they can slay a wither

Stalactites (ceiling) can grow downwards if it's a block below water

Speleothems can now generate over lava

Speleothems should only fill up Cauldrons if Water is above (like the new snapshot)

You cant remove Speleothems with a Pickaxe anymore - you can still shrink them, just not to all the way to air

 

CAVE BIOMES!

Added Mushroom Caves

 - generate under mushroom islands

Added Green, Yellow, Purple, and Blue Cave Mushrooms and Blocks (thanks to 8HP for the textures <3)

 - the mushrooms have some very fun properties, try jumping on them ;)

Added Cave Mushroom Planks

- just like regular planks

- missing some blocks such as doors and trapdoors

 

Added Icy Caves

 - generate under frozen biomes (Ice Spikes and Tundras)

Added Arctiss, which freezes you if you disturb it with a projectile

 

Added Terracotta Caves

- generate under Badlands