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Old Weather2 Addon

Addon for Weather2 & CoroUtil (1.12.2): realistic wind in mph, EF/Saffir-Simpson tornadoes and cyclones, wind-based block damage, reflectivity radar, hail storms, realistic lightning & thunder, debris, fog and more.
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Old-Weather2-Addon-1.1.jar

File nameOld-Weather2-Addon-1.1.jar
Uploader
Mirza_PaSHaMirza_PaSHa
Uploaded
Oct 11, 2026
Downloads
28
Size
4.2 MB
Mod Loaders
Forge
File ID
9129189
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:old-weather2-addon-1737403:9129189")

Learn more about Curse Maven

What's new

Old Weather2 Addon 1.1

NEW
- Wind now pushes all mobs and animals, not just players. Small mobs get blown away easier, big ones like iron golems and horses hold on longer.
- Villagers react to storms: they cry when a storm gets close, scream when a tornado heads their way, and scream when they die.
- Shelter from the wind: anything with a block above it (caves, houses, under trees) gets 0 mph. No push, no damage, and the anemometer reads 0 inside.
- Buildings now get torn apart from the top down: roofs go first, walls and lower blocks follow once they are exposed.
- New tornado sounds: a continuous destruction + close wind roar while you are near the tornado, and a loud distant storm roar further out. F3 to F5 tornadoes sound deeper and heavier.
- Cyclones are now fully covered in thick cloud from the eyewall out to the edge, with a clear eye in the middle.
- New command: /weather2 storm aimtoplayer all - sends every storm towards you.
- Radar now shows the hail icon on tornadoes that are dropping hail.

CHANGES
- Screen shake now depends on the wind at your position: it starts at 40 mph and gets stronger as the wind picks up.
- Lightning flashes are softer during the day and full strength at night.
- Thunder distances retuned to fit the simulation distance, so you actually hear every type of thunder.
- F1 and stronger tornadoes now have a debris cloud that matches their size (F1 used to look like F0).
- Hail now covers a much larger part of the storm.
- Supercells keep raining and hailing while they have a tornado and while it dies down.

FIXES
- Fixed hail not falling during the tornado stage.
- Fixed hail disappearing before it reached the ground when you were standing high up (mountains, tall builds).
- Fixed the radar showing hail when no hail was falling.
- Fixed water showing through clouds and fog.
- Fixed swaying grass leaning against the wind.
- Fixed the old tornado sounds cutting in and out.

New config options: Storm_Wind_PushMobs, Storm_Villager_Reactions, Storm_Wind_ShelterFromAbove, Client_CloudsAfterWater

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