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Old Continents Slider

Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes.
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Old Continents 0.1.0 (MC 26.2, Fabric)

File namecontinents-minecraft-0.1.0+26.2.jar
Uploader
fuzzilogicfuzzilogic
Uploaded
Jul 21, 2026
Downloads
123
Size
174.7 KB
Mod Loaders
Fabric
File ID
8481362
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:old-continents-1619383:8481362"

Learn more about Curse Maven

What's new

[0.1.0] - 2026-07-21

First release. For Minecraft 26.2 with Fabric (requires Fabric API).

Added

  • "Continents" world type with a Continentalness slider (0–100) (steps of 5) behind the Customize button on the world creation screen:
    • 0 = modern generation, identical to vanilla.
    • 100 = classic 1.6.4-style continents: ragged-coast archipelagos in a dominant ocean (~84% water).
    • Anything in between = hybrid worlds.
  • Terrain built from 100% vanilla density functions (no custom chunk generator): worlds store a clean reference, stay stable across mod updates, and are safe to open even without the mod installed.
  • /continents map <continentalness> [radius] (OP): renders a 1024×1024 PNG biome map of your seed at any slider value in ~1 second, without generating chunks (radius 1,000–30,000, default 10,000). Files are saved to continents-maps/ with a clickable link in chat.
  • /continents map settings <id> [radius] (OP): variant that renders any registered noise_settings (useful for datapacks and experiments).
  • Dedicated server support: level-type=continents\:continents generates at continentalness 100.
  • Languages: English, Spanish, and Spanish (Argentina).

Balance notes

  • The curve at continentalness 100 is calibrated against real 1.6.4 generation: fragmented landmasses (features ~2.9× vanilla scale), rugged coastlines, and an ocean-biased offset.
  • Mushroom islands exist but are rare and small (deep-tail compression of the noise: only the most extreme cores cross the mushroom fields threshold).

This mod has no additional files