okadditions-1.1.0.jar
Curse Maven Snippet
What's new
Update 1.1
Changes
- Paintball Gun cooldown now depends on ammo type
- Lead: 12 -> 18 ticks
- Goo: 12 -> 11 ticks
- Blazing Hawk's flight particles have been reduced
- Target Dummy can now wear player heads and mob skulls
- Target Dummy health lowered to 40 (it's not damageable, but having 9.000.000 health bugged some mods)
- The Spotter item now warns you if you use the Offhand mode with an empty offhand
- Rebalanced some item recipes (Banana Peel, Smelling Salts, Energy Drink)
- All Tomahawks now have a slightly slower charge time
- Golden: 4 -> 5 ticks
- Wooden, Stone: 11 -> 12 ticks
- Iron, Diamond, Blazing: 8 -> 9 ticks
- Jump Pads can now impulse Minecarts and Boats
- ????????? Cebollo ????? Nether Star ????????????
- Fixed a rare server crash
- Fixed a few missing translations
Added 1 Consumable
- Angry Chip: Place on a mob to make hostile mobs hunt it
- NOTE: May not work on certain mobs, or mobs of the same "team" or type
Added 1 Effect
- Chipped: Hostile mobs hunt mobs with this effect
Other
- I made a mod that functions much better than the "Rudimentary Damage Numbers" setting from this mod, with fully customizable damage numbers and the addition of enemy health bars. Consider disabling the setting and using this instead: https://www.curseforge.com/minecraft/mc-mods/ok-health-indicators
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

