Mob Control: Add custom AI, break blocks, regrowth, spawners, plus more! Bad mobs? Block them! You're in control of your mobs!

Gives you full control over spawning mobs/spawners. Add custom AI to mobs, give them better weapons, and block burning in sunlight. You decide what your mobs do and when they can spawn!

File Details

mobcontrol-1.20.1-2.0.1-beta.jar

  • B
  • Jun 6, 2026
  • 216.20 KB
  • 0
  • 1.20.1
  • Fabric

File Name

mobcontrol-1.20.1-2.0.1-beta.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ohaydens-mob-control-1261370:8205563"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Changelog ## [2.0.1-beta] - 2026-06-06 ***Added*** - New breeding and dispenser types for better control over mob spawning ***Fixed*** - Fox ignoring main hand's drop option - Zoglin ignoring set.attack / set.allow-attack options - Conditional biome check using player's position instead of mob - NEEPMeat mod is bypassing mob tracking - Natural type ignoring spawn.point conditional check - Service Loader ## [2.0.0-release] - 2026-06-04 ***Fixed*** - Option for set.mount caused recursion between the mob and its mount when the mount lacked an explicit rule defined - Conditional option for weather ignoring thunder validation - Option for command-override ignoring SNBT ## [2.0.0-beta-4] - 2026-04-04 ***Added*** - Support for Minecraft 26.1 and 26.1.1 - Option for spawn.poof to show poof particles when spawning mob - Option for spawn.flame-burst to show burst of flame particles when spawner spawns mobs ***Fixed*** - Summon command inadvertently matching on link rules ## [2.0.0-beta-3] - 2026-03-28 ***Added*** - Housekeeping to clear stale next tick tracking entries ***Fixed*** - Slime / Magma Cube randomly setting to a new size instead of decrementing on death due to calling finalize spawn by default - Armor / Items dropping on death even though the drop option was set to zero - Invisibility issues with various mods due to ghosting when converting fix - Spawning cosmetics not appearing when using convert - Crash with Big Globe installed and generating chunks while blocking mobs - Creaking not spawning with Creaking Heart in 1.21.4 and greater - Conditional option for max-nearby assuming spawner defaults instead of checking rules first ## [2.0.0-beta-2] - 2026-03-21 ***Added*** - Temporary workaround for AzureLib's crash due to invisibility - Option to call spawn.finalize - Compat issue with Fossils and Archeology: Revival mod (disabling fixes age issue) ***Fixed*** - Cosmetics for spawners and spawning animations - Defaulting to spawner's NBT for type of spawner - Trial spawner placements - Server days carrying over to a new world if client isn't first closed ## [2.0.0-beta-1] - 2026-03-14 ***Removed*** - Command for admin stats was broken down into various commands to better present data - Command for admin show-config as it's replaced by admin show path ***Added*** - Options for distance-up and distance-down to replace distance-y - Separated trial from spawner type and added new egg type for more control over spawn types - New admin summon command to summon mobs with optional rule and optional player as a source for positioning - Conditional option for moon-phase to check the current moon phase before allowing a mob to spawn - Ability to define list of names for slot items - Conditional option for max-nearby allowed mobs with optional max-nearby-range to define the range to check - Conditional option for max-spawner to define the number of mobs a spawner will allow before breaking - Option for max-spawner-block to define the block to replace the spawner with when the max-spawner number is reached - Option for spawn.tries to define number of attempts to place a mob in a valid location - Admin command for show, with various subcommands to show previously what the admin stats command shown plus more data ***Fixed*** - Mobs spawning without vanilla weapons (pillagers without crossbows) - Compat issue with Pillager's Guns mod - Positional checks using player's position instead of mob (broke in 2.0.0-beta) - Placement type detection for air mobs - Natural type ignoring spawn.at-y option - Conversions failing to check if rule exists (villager to zombie villager) - Skeletons switching to melee attack instead of using range attacks - Option set.baby being ignored by due to fix for mobs spawning without vanilla weapons - Spawners not reapplying their SNBT data - Multi-typed rules dropping down into the "all" rule and overriding intended conditions - Mobs spawning from control type when in spectator mode ## [2.0.0-beta] - 2026-01-27 ***Added*** - Support for SNBT on mobs - Admin command to change server days to better test "natural" rules using day conditions - Option for set.mount to define a mob's mob to ride - Type option "link" for rules, for referencing them by the rule's name or group - Option for spawn.group to define a group of mobs that spawn together - Option for spawn.sound to define a sound event to play when spawning in a mob - Option for set.boss-bar to define a boss bar for a mob - Serene Seasons compatibility: Option for season to allow spawning in defined seasons - Ability to reference rule name for spawn.convert - Tag support in spawn.convert rule definition - Tag support in mob name definition - Documented name-filter parameter to support mods that define multiple mobs with the same mob name, such as Cobblemon - Internal performance enhancement for rule lookups - Option for spawn.point to override vanilla spawn placements - Optimized vanilla spawn placement detection - Internal performance for spawn placement detection - Option spawn.count-spread to force searching for a new location when using spawn.count greater than one ***Fixed*** - Passive mobs getting armor randomly with increasing odds at higher difficultly level - Removed hardcoded max/min of 256 to using the dimension's min/max Y for at-y parameter - Loot tables will now override vanilla loot tables instead of append - Value "none" for structure condition falling into structure checks instead of bypassing when structures are not present - Command /mobcontrol admin reload not clearing internal tick tracking for cooldown options - Trial spawners crash when all mobs are blocked in Minecraft 1.21.1 - Optional spawn.count being ignored on spawn.convert ## [1.5.15] - 2025-11-21 ***Removed*** - Conditional option for set.allow-same-type-target (replaced with set.allow-attack) ***Added*** - Option for set.allow-attack to better define which mobs can be targeted ## [1.5.14] - 2025-10-21 ***Fixed*** - Issue with set.allow-same-type-target when entity is attacked caused mobcontrol to crash - Better AI checks set.attack to fix mobs like hoglin and piglins (experimental only) - Forge 1.20.1 issue with set.can-lead defaulting to false instead of vanilla ## [1.5.13] - 2025-10-15 ***Fixed*** - Null pointer exception on initial world creation causing villages to be empty - Compatibility with Origins ## [1.5.12] - 2025-10-07 ***Added*** - Option to block mobs from targeting same type on hurt (set.allow-same-type-target) - Option to give mobs effects (mob.rule.effect) - New type to control triggerable spawns, such as building a wither, etc. (trigger) - Admin command to add/subtract days from a player to better test rules using day conditions - Better spawning logic (Use nearby players for day options, better tick tracking for spawners) ***Fixed*** - Clear mobs command now resets timeouts - Compatibility issue with custom mobs sending client level instead of server level as expected - Fixed show-config admin command on click to copy path to clipboard ## [1.5.11] - 2025-09-05 ***Added*** - Option for spawn.distance to spawn mobs around the player in a ring pattern - Conditional option for can-see-sky to check mob's spawn location to ensure it can see the sky or not - Conditional option for is-baby to check if mob spawning in is a baby or not - Conditional option for cool-down to pause the rule after a successful spawn event - Admin command for show-config to send a chat message with clickable link to open the current config ***Fixed*** - Conditional options for light-block/sky reading in "light_" instead of "light-" - Modded entities not working with "control" type if mod is loaded after Mob Control - Loot quantities using minimum value instead of a random range - Conditional option for follow-range not using # of blocks for metric ## [1.5.10] - 2025-08-13 ***Fixed*** - Spawners to spawn in air to mimic vanilla spawners - Crash with frogs due to null set.attack - Skeletons using melee instead of range attack ## [1.5.9] - 2025-08-09 ***Removed*** - Conditional option for light (replaced with light-sky & light-block) ***Added*** - Conditional options for light-sky & light-block to better control mob spawns - Support SNBT on items (slots / loot) - Ability to define drop probability on slot items (armor / weapons) - AI for non-standard mobs (bats / frogs) to attack other mobs / player - Relaxed configuration reader to be more lenient on string data - Expanded and cleaned up TOML documentation (default config) ***Fixed*** - Spawners to follow vanilla logic when not setting distance ## [1.5.8] - 2025-07-11 ***Fixed*** - Generation checks causing mobs to not spawn - Run option being ignored ## [1.5.7] - 2025-07-03 ***Fixed*** - Options for time-of-day and light ignoring the ending value in a range - Option for time-of-day not accounting for the time to be additive - Blocked ender dragon soft lock detection being called on a control rule type - Soft lock due to converting ender dragon to another mob and then killing it - Spawn placement checks for at-y and distance-y ## [1.5.6] - 2025-06-29 ***Fixed*** - Despawning mobs due to unnecessary subsequent rule check ## [1.5.5] - 2025-06-17 ***Added*** - Improved climb, break block, and place block AI - Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn - Check to add rule to mobs bypassing checks or remove mob if needed - Spawn mob as another type of mob using option spawn.convert - Lenient parsing on mob names to allow delimited strings as an array ***Fixed*** - Config for set.follow-range was being ignored - Issue with shulker mobs bypassing rules - Interaction animation playing when right-clicking on mobs with no ability to interact ## [1.5.4] - 2025-06-09 ***Added*** - More improvements on spawn placement checks - Ability to run checks for obstructions via spawn.additional-checks parameter - Improved set.can-lead to allow more mobs ***Fixed*** - Refresh mob size when spawning to avoid suffocating small mobs in single block spaces - Cleaned up default set settings - Mobs not taking fall damage ## [1.5.3] - 2025-05-30 ***Fixed*** - Natural spawning not setting attributes ## [1.5.2] - 2025-05-30 ***Added*** - New admin force-summon command to summon mobs ignoring rules - Optional rule argument added to force-summon command to apply any named rule to any mob summoned - Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt) - Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack) - Give the ability to lead mobs - Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size - Give mobs a name with set.name and always show the name with set.name-always-shown - Better spawn placement checks for ground based mobs ***Fixed*** - Default repeat to [200,800] when not provided and type is spawner - Skip rule when spawn.count is set to zero - Spawning mobs issue with invalid mobs (typos / non-existent) ## [1.5.1] - 2025-05-23 ***Added*** - Biome tag checks to rules - Biome tag list to stats command - Rule at end of default config to allow all mobs ## [1.5.0] - 2025-05-21 ***Added*** - Block spawning of any mob - Increase the spawn rate of any mob - Control which dimensions a mob will spawn - Control which biomes a mob will spawn - Control which structures a mob will spawn - Spawn mobs on certain days - Spawn mobs in certain weather - Spawn mobs at certain times of the day - Spawn mobs at certain light levels - Define how many mobs per mob - Define how many mobs per player - Define how many mobs spawn per condition - Set the distance a mob will spawn from a player - Control the y-axis - Set the mobs loot drops - Give the mobs armor and weapons - Give mobs the ability to break blocks - Give mobs the ability to climb - Give mobs the ability to pillar up - Give mobs the ability to plant trees - Give mobs the ability to plant flowers - Give mobs the ability to cut grass - Give mobs the ability to eat plants - Make eating plants heal mobs - Set the amount of damage a mob will do - Make mobs burn in the sun or not - Initial release