Mob Control: Add custom AI, break blocks, regrowth, spawners, plus more! Bad mobs? Block them! You're in control of your mobs!

Gives you full control over spawning mobs/spawners. Add custom AI to mobs, give them better weapons, and block burning in sunlight. You decide what your mobs do and when they can spawn!

File Details

mobcontrol-1.21.1-1.5.8.jar

  • R
  • Jul 11, 2025
  • 163.36 KB
  • 608
  • 1.21.1
  • NeoForge

File Name

mobcontrol-1.21.1-1.5.8.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ohaydens-mob-control-1261370:6757697"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

[1.5.8] - 2025-07-11

Fixed

  • Generation checks causing mobs to not spawn
  • Run option being ignored

[1.5.7] - 2025-07-03

Fixed

  • Options for time-of-day and light ignoring the ending value in a range
  • Option for time-of-day not accounting for the time to be additive
  • Blocked ender dragon soft lock detection being called on a control rule type
  • Soft lock due to converting ender dragon to another mob and then killing it
  • Spawn placement checks for at-y and distance-y

[1.5.6] - 2025-06-29

Fixed

  • Despawning mobs due to unnecessary subsequent rule check

[1.5.5] - 2025-06-17

Added

  • Improved climb, break block, and place block AI
  • Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn
  • Check to add rule to mobs bypassing checks or remove mob if needed
  • Spawn mob as another type of mob using option spawn.convert
  • Lenient parsing on mob names to allow delimited strings as an array

Fixed

  • Config for set.follow-range was being ignored
  • Issue with shulker mobs bypassing rules
  • Interaction animation playing when right-clicking on mobs with no ability to interact

[1.5.4] - 2025-06-09

Added

  • More improvements on spawn placement checks
  • Ability to run checks for obstructions via spawn.additional-checks parameter
  • Improved set.can-lead to allow more mobs

Fixed

  • Refresh mob size when spawning to avoid suffocating small mobs in single block spaces
  • Cleaned up default set settings
  • Mobs not taking fall damage

[1.5.3] - 2025-05-30

Fixed

  • Natural spawning not setting attributes

[1.5.2] - 2025-05-30

Added

  • New admin force-summon command to summon mobs ignoring rules
  • Optional rule argument added to force-summon command to apply any named rule to any mob summoned
  • Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt)
  • Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack)
  • Give the ability to lead mobs
  • Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size
  • Give mobs a name with set.name and always show the name with set.name-always-shown
  • Better spawn placement checks for ground based mobs

Fixed

  • Default repeat to [200,800] when not provided and type is spawner
  • Skip rule when spawn.count is set to zero
  • Spawning mobs issue with invalid mobs (typos / non-existent)

[1.5.1] - 2025-05-23

Added

  • Biome tag checks to rules
  • Biome tag list to stats command
  • Rule at end of default config to allow all mobs

[1.5.0] - 2025-05-21

Added

  • Block spawning of any mob
  • Increase the spawn rate of any mob
  • Control which dimensions a mob will spawn
  • Control which biomes a mob will spawn
  • Control which structures a mob will spawn
  • Spawn mobs on certain days
  • Spawn mobs in certain weather
  • Spawn mobs at certain times of the day
  • Spawn mobs at certain light levels
  • Define how many mobs per mob
  • Define how many mobs per player
  • Define how many mobs spawn per condition
  • Set the distance a mob will spawn from a player
  • Control the y-axis
  • Set the mobs loot drops
  • Give the mobs armor and weapons
  • Give mobs the ability to break blocks
  • Give mobs the ability to climb
  • Give mobs the ability to pillar up
  • Give mobs the ability to plant trees
  • Give mobs the ability to plant flowers
  • Give mobs the ability to cut grass
  • Give mobs the ability to eat plants
  • Make eating plants heal mobs
  • Set the amount of damage a mob will do
  • Make mobs burn in the sun or not
  • Initial release