Optifined Graphics

Minecraft optimization mod, It allows Minecraft to run faster and look better with full support for HD textures and many configuration options.

File Details

OptiGraph HD U A1 pre1

  • R
  • Dec 25, 2025
  • 7.57 MB
  • 6.4K
  • 1.21.10+103
  • Forge

File Name

OptifinedGraphics1.21.10_HD_U_J7_pre11.jar

Supported Versions

  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14
  • 1.13.2
  • 1.13.1
  • 1.13
  • 1.12.2
  • 1.12.1
  • 1.12
  • 1.11.2
  • 1.11.1
  • 1.11
  • 1.10.2
  • 1.10.1
  • 1.10
  • 1.9.4
  • 1.9.3
  • 1.9.2
  • 1.9.1
  • 1.9
  • 1.8.9
  • 1.8.8
  • 1.8.7
  • 1.8.6
  • 1.8.5
  • 1.8.4
  • 1.8.3
  • 1.8.2
  • 1.8.1
  • 1.8
  • 1.7.10
  • 1.7.9
  • 1.7.8
  • 1.7.7
  • 1.7.6
  • 1.7.5
  • 1.7.4
  • 1.7.3
  • 1.7.2
  • 1.6.4
  • 1.6.2
  • 1.6.1
  • 1.5.3
  • 1.5.2
  • 1.5.1
  • 1.4.7
  • 1.2.1
  • 1.1
  • Beta 1.6.6
  • Beta 1.7
  • Beta 1.7.3
  • 1.5.0
  • 1.4.6
  • 1.4.5
  • 1.4.4
  • 1.4.2
  • 1.3.2
  • 1.3.1
  • 1.2.5
  • 1.2.4
  • 1.2.3
  • 1.2.2
  • 1.0
  • 1.0.0
  • Beta 1.8.1

Curse Maven Snippet

Forge

implementation "curse.maven:og-1413142:7377346"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

OptiGraph 1.21.10_HD_U_J7_pre11
 - not working: some CEM and CIT models
 - fixed particle rendering with shaders (#8065)
 - fixed handheld item glint with shaders (#8061)
 - optimized memory allocation
 - fixed sunrise/sunset color with shaders (#8056)
 - fixed lagometer
 - fixed hand depth with shaders (#8057)
 - fixed black player with shaders (#8042)
 - fixed reobfuscation mapping
 - fixed entity rendering memory allocation
 - fixed dynamic light not affecting entities
 - fixed hand depth with shaders (#8050)
 - fixed fire overlay affected by FOV with shaders (#8044)
 - fixed render pass crash with shaders
 - fixed some crashes with Forge
 - fixed shaders macro parsing
 - fixed first person hand with shaders
 - fixed shaders entityColor, spider_eyes
 - fixed end_portal blockEntityId with shaders (#8029)
 - fixed player rendering in shadow pass
 - fixed debug screen
 - fixed count rendered block entities
 - fixed smart animations for entities on fire
 - fixed custom sky
 - fixed random entities and emissive textures
 - fixed entity and block entity render state
 - fixed entity shadows with shaders
 - fixed shaders entityId and blockEntityId
 - fixed buffer flushing
 - fixed shader list scrollbar
 - fixed shaders: shadow pass, entities, block entities, hand, endPortal
 - fixed shaders gbuffers_spidereyes
 - fixed render regions
 - updated to 1.21.10
 - compatible with Forge 60.1.0
(03.12.2025)