File Details
OptiGraph HD U A1 pre1
- R
- Dec 25, 2025
- 7.57 MB
- 6.4K
- 1.21.10+103
- Forge
File Name
OptifinedGraphics1.21.10_HD_U_J7_pre11.jar
Supported Versions
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
- 1.8.8
- 1.8.7
- 1.8.6
- 1.8.5
- 1.8.4
- 1.8.3
- 1.8.2
- 1.8.1
- 1.8
- 1.7.10
- 1.7.9
- 1.7.8
- 1.7.7
- 1.7.6
- 1.7.5
- 1.7.4
- 1.7.3
- 1.7.2
- 1.6.4
- 1.6.2
- 1.6.1
- 1.5.3
- 1.5.2
- 1.5.1
- 1.4.7
- 1.2.1
- 1.1
- Beta 1.6.6
- Beta 1.7
- Beta 1.7.3
- 1.5.0
- 1.4.6
- 1.4.5
- 1.4.4
- 1.4.2
- 1.3.2
- 1.3.1
- 1.2.5
- 1.2.4
- 1.2.3
- 1.2.2
- 1.0
- 1.0.0
- Beta 1.8.1
Curse Maven Snippet
OptiGraph 1.21.10_HD_U_J7_pre11 - not working: some CEM and CIT models - fixed particle rendering with shaders (#8065) - fixed handheld item glint with shaders (#8061) - optimized memory allocation - fixed sunrise/sunset color with shaders (#8056) - fixed lagometer - fixed hand depth with shaders (#8057) - fixed black player with shaders (#8042) - fixed reobfuscation mapping - fixed entity rendering memory allocation - fixed dynamic light not affecting entities - fixed hand depth with shaders (#8050) - fixed fire overlay affected by FOV with shaders (#8044) - fixed render pass crash with shaders - fixed some crashes with Forge - fixed shaders macro parsing - fixed first person hand with shaders - fixed shaders entityColor, spider_eyes - fixed end_portal blockEntityId with shaders (#8029) - fixed player rendering in shadow pass - fixed debug screen - fixed count rendered block entities - fixed smart animations for entities on fire - fixed custom sky - fixed random entities and emissive textures - fixed entity and block entity render state - fixed entity shadows with shaders - fixed shaders entityId and blockEntityId - fixed buffer flushing - fixed shader list scrollbar - fixed shaders: shadow pass, entities, block entities, hand, endPortal - fixed shaders gbuffers_spidereyes - fixed render regions - updated to 1.21.10 - compatible with Forge 60.1.0 (03.12.2025)