Ofons-Enchantments-1.21.1-0.1.25-dolphinridecontrol2.jar
Curse Maven Snippet
What's new
Ofon's Enchantments 0.1.25 — Dolphin Riding & Aquatic Improvements
This update adds rideable dolphins, expands Depth Strider IV's aquatic utility, and includes several compatibility fixes.
Dolphin Riding
Players wearing Aqua Affinity II can now right-click a dolphin with a vanilla Saddle to temporarily ride it.
- Saddled dolphin rides last up to 15 minutes
- Saddle is consumed only after a successful mount
- Creative players do not consume the saddle
- Forward, reverse, strafing, and camera-based vertical steering are supported
- Dolphins retain their normal behavior when they aren't being ridden
- A small saddle is rendered on the dolphin while mounted
- Rider positioning was adjusted to reduce first-person clipping
Base ridden speed is approximately 12 blocks/sec.
Wearing Depth Strider IV raises the base ridden speed to approximately 18 blocks/sec before other supported speed bonuses are applied.
Aquatic Speed Compatibility
Dolphin riding now recognizes several legitimate movement bonuses rather than forcing everything into a fixed speed cap.
Supported bonuses include:
- Vanilla Speed
- Iron's Spells 'n Spellbooks Hastened
- Aquaculture Neptunium Boots
- Cataclysm Spellbooks Abyssal Predator
Compatible swim-speed bonuses stack using their normal attribute behavior.
There is no artificial maximum dolphin speed.
Depth Strider IV — Aquatic Momentum
Depth Strider IV now helps preserve aquatic movement buffs you've actually earned.
While wearing Depth Strider IV boots:
- Dolphin's Grace is retained for at least 60 seconds
- Alex's Mobs Orca's Might is also retained for at least 60 seconds when that mod is installed
These effects are not granted for free. You still have to obtain the effect normally first; Depth Strider IV simply extends its remaining duration.
Removing the boots does not instantly erase an already-earned effect.
The existing +35% underwater swimming speed and +50% forward boat acceleration from Depth Strider IV are unchanged.
Wind Burst IV Compatibility
Wind Burst IV's special settings and Fortify mechanics now work with any weapon that actually carries Wind Burst IV, rather than being restricted specifically to the vanilla mace.
This allows compatible modded mace-style weapons to use the existing Wind Burst IV features without requiring hardcoded item support.
Wind Burst I–III remain unchanged.
Anvil / Quark Compatibility
Fixed an issue involving limit-broken equipment and Quark's Ancient Tome anvil handling.
- Unsupported enchantments from ordinary enchanted books are no longer incorrectly transferred onto limit-broken equipment
- Existing valid enchantments on the target are preserved
- Supported enchantments still transfer normally
- Invalid enchantments no longer inflate the resulting XP cost
- Quark Ancient Tome limit-breaking behavior remains intact
Also fixed a compatibility crash involving Minecraft's Holder interface that could occur while JEI was processing anvil recipes.
Other
- Existing Fortify behavior remains unchanged
- Existing enchantment progression and Ancient Tome integrations remain unchanged
- No changes were made to ordinary dolphins when they are not being ridden
- Several internal validation checks were added to catch compatibility/build problems before they reach the game
This mod has no additional files

