Off To Market: Enhanced Trading

A trade-focused economy mod where players can sell goods to distant towns, manage transit times, and build a merchant empire using a specialized Trading Hub and currency system.

File Details

[1.19.2] offtomarket-0.1.4.jar

  • B
  • Feb 24, 2026
  • 376.52 KB
  • 4
  • 1.19.2
  • Forge

File Name

offtomarket-0.1.4.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:off-to-market-enhanced-trading-1470472:7670803")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Off to Market (Trading Deluxe) - Changelog

Version 0.1.4 — Dynamic Mod Compatibility (Current Release)

New Features

Dynamic Mod Integration

  • Automatic Item Discovery - Scans all loaded mods at runtime for tradeable items
  • Intelligent Categorization - Uses Forge Tags API to classify items (ingots, gems, foods, weapons, armor, magic, etc.)
  • Auto-Generated Markets - New themed towns appear based on installed mods

Supported Mod Themes

When these mods are detected, specialized markets are automatically created:

  • Farmer's Delight → Harvest Valley Market
  • Alex's Mobs → Wanderer's Outpost
  • Twilight Forest → Twilight Market
  • Blue Skies → Sky Haven Trading Post
  • The Aether → Aether Outpost
  • Ars Nouveau → Arcane Emporium
  • Iron's Spellbooks → Spellforge Market
  • Apotheosis → Enchanter's Bazaar
  • Aquaculture → Fisherman's Wharf
  • MineColonies → Colonial Trading Co.
  • Vinery → Vineyard Market
  • Cataclysm → Dungeon Outpost
  • Simply Swords → Bladeworks Market
  • Supplementaries → Artisan's Market
  • Quark → Oddities Emporium
  • Oh The Biomes You'll Go → Explorer's Trading Post
  • And more...

Animal Trading System

  • Animal Trade Slip - New item for trading livestock
  • Peenam Animal Market - Specialized town for buying animals
  • Supports: Cows, Pigs, Sheep, Chickens, Horses, Donkeys, Llamas, and more

New Town Types

  • MARKET - Trade hub with good variety
  • OUTPOST - Remote trading post

Bug Fixes

  • Trading Bin now uses click-to-select for setting prices
  • Yellow highlight shows selected slot in Trading Bin UI
  • Price book correctly displays selected item information

Technical

  • Quest/Diplomat reward multipliers adjusted for new town types

Version 0.1.3 — Major Feature Update

New Features

Quests System

  • Towns now generate trade quests based on their needs
  • Accept quests from the new Quests tab in the Trading Post
  • Deliver requested items to earn bonus coins and trader XP
  • Quests refresh each dawn and expire after 2-4 Minecraft days
  • Quest rewards scale by town type (Village 1x, Town 1.3x, City 1.6x)
  • Up to 5 active quests at a time

Workers System

  • Hire workers from the new Workers tab in the Trading Post
  • Negotiator: Negotiates better sale prices (5-25% bonus, scales with level)
    • Hire cost: 500 CP (5 gold)
    • Per-trip cost: 12-30 CP (scales with level)
    • Levels up with each completed trip (max level 10)
  • Trading Cart: Reduces delivery time for shipments (10-40% reduction, scales with level)
    • Hire cost: 300 CP (3 gold)
    • Per-trip cost: 6-15 CP (scales with level)
    • Levels up with each completed trip (max level 10)
  • Workers show level, XP progress bar, bonus stats, and trip count

Trade Diplomat System

  • Send diplomats to request specific items from towns
  • Items must be within the town's surplus or specialty domain
  • Diplomat premium pricing by town type (Village +50%, Town +65%, City +80%)
  • Diplomat requests go through 3 phases: Negotiating → In Transit → Arrived
  • Travel time is 1.5x normal, reduced by Trading Cart bonus
  • View and collect requests from the new Diplomat tab

UI Improvements

Tab System Expansion

  • Trading Post now has 8 tabs: Trade, Ships, Coins, Orders, Towns, Quests, Work, Diplo
  • Tabs are 30px wide each, fitting cleanly across the 248px content area
  • Each tab has hover tooltips for detailed information

Quantity Selector Fix

  • Fixed z-order rendering of the quantity selector overlay on the Market Board
  • Quantity selector now renders properly above item icons and store content

Guidebook Layout Fix

  • Guidebook text now renders in a single full-width column instead of two narrow columns
  • Text is easier to read with proper width utilization

Networking

  • Added 5 new server-bound packets for quest, worker, and diplomat interactions
  • AcceptQuestPacket, DeliverQuestPacket, HireWorkerPacket, SendDiplomatPacket, CollectDiplomatPacket

Technical

  • 3 new data classes: Quest, Worker, DiplomatRequest with full NBT serialization
  • TradingPostBlockEntity extended with quest management, worker bonuses, and diplomat request processing
  • Server tick processing for diplomat status transitions, quest expiry checks, and dawn-based quest refresh

Version 0.1.2 — Pricing & Economy Update

Ingredient-Based Pricing Algorithm

  • Item prices now calculated based on crafting recipe ingredient costs
  • Recursive ingredient resolution with cycle detection
  • Fallback tiered pricing for items without recipes
  • Price modifiers for specialty items, enchanted items, tools, armor, and potions
  • Dynamic pricing influenced by town demand levels

Market Board Enhancements

  • Purchase items from town surplus and specialty catalogs
  • Buy order system with tracking and collection
  • Scrollable item listings with hover tooltips

Coin System

  • Three-tier currency: Copper (1 CP), Silver (10 CP), Gold (100 CP)
  • Coin exchange tab for converting between tiers
  • Coin Bag item for portable coin storage

Version 0.1.1 — Initial Release

Core Features

  • Trading Post block for sending shipments to towns
  • Multiple town types (Village, Town, City) with unique needs, surplus, and specialties
  • Trader leveling system with XP progression
  • Shipment tracking with travel time, market time, and return phases
  • Dynamic demand tracking affecting sale prices
  • Market Board for browsing and purchasing town goods
  • Guide Book with mod documentation
  • Trading Bin for quick item selling
  • Debug configuration system for testing