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Oculus Particle Fix

Fixes a visual glitch with the Oculus shader mod where particles are blinking through walls while picking up items

Important: With the new 1.20.1+ Versions of Oculus, this mod is not needed anymore, but will rather result in a crash.

 

Since Minecraft version 1.18.2, the shader mod Oculus (a Forge port of Iris) had a bug where all particles would be visible through walls during item pickup. With shaders disabled, they would even be black. Another weird aspect of that bug is that it only sometimes happened, and also not for everyone. However, this bug annoyed me so much that I tried to come up with a solution. While I found that one option would be to disable the item pickup particle, I wasn't very happy with that solution because you could say it fixed a bug while causing another one. But now, I think I've finally come up with a proper fix, so I wanted to share it here so that you don't have to see that visual glitch anymore and especially for putting that mod into your modpacks. I think, the author of Oculus, Asek3, has implemented a fix in versions 1.19.2 onwards, but it seems like that fix doesn't work perfectly, and it isn't even present in the 1.18.2 version of Oculus, so I thought, I would just upload my mod now. If you want to get more information on the bug and how my fix works, look at the original GitHub issue.

 

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The Oculus Particle Fix Team

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